
Frontier has turned an Elite: Dangerous bug into a canonical community event that is still ongoing through March 26th. A player purportedly fired on a Farragut-class capital ship, prompting a return attack, which hit the nearby Hudson Dock space station.
The station returned fire and wiped out over 75 percent of the Farragut’s hull strength — and gave it a 72,000-credit bounty — before the devs fixed the bug. Players may now sell metals at Hudson Dock, which will go toward repair efforts. Participants will be rewarded according to “individual and community efforts,” according to PC Gamer.
[Via: PC Gamer; Source: GalNet; thanks Colin!]
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LordOfBreadÂ
You’re strangely persistant in denigrating a game you don’t like or play.
No one can deny that it isn’t a decent idea to make something out of this bug rather than just patching it out of existence,
The only person talking about a 1 day old incident being a “historic event” and “for all eternity” is you.
rioinsignia Elite folks are so easy to please, it´s almost cute. Throw them a few fetch quests based on a bugged out NPC and they´ll praise you for all eternity for a ´historic event´.
Polyanna more like ´dead world with broken AI´, but hey.. it´s the cool underdog that needs to be pandered.
rioinsignia I remember in Warframe when Syndicates first came out and they had a node called Viver that nearly everyone farmed to max out Syndicates within hours. After about a week DE changed the node from a defense to a Hive mission and I made a suggestion on the forums to include the “Viver Incident” as a piece of game lore, however was met with such stiff opposition..
I never understood why so many vehemently opposed a simple timeline explanation as to why Viver became a Hive mission instead of the Defense, heck they could of even had a little storyline backdrop to build on. But eh, I agree more should learn to use things like this to their advantage (looking at you Archeage!)
BalsBigBrother Seriously? window stains you can’t remove?  That’s ridiculous.
JimGriffiths Damonvile Irony dude. Irony!
Ah the power of accidental and unpredictable player-generated content. Â Learn, devs, learn.
Mayhem and unpredictable stuff makes games fun. Â This seems like something that could legitimately happen, friendly fire is a terrible problem in war and mistakes do happen. Â I like how they’re handling it anyway. Â As long as a human player in good standing isn’t inconvenienced through no fault of their own, that be.
Well played FD. Perhaps this is something you could “accidentally, on purpose” do in the future. Other MMO’s could, nay SHOULD, learn from this.