Star Citizen’s cargo system sounds quite amazing

    
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Star Citizen

If your gaming preferences begin and end with combat, you might find the latest Star Citizen design blog pretty boring. If, on the other hand, you value non-combat gameplay and wish that the MMO industry valued it, too, Star Citizen’s cargo system may pique your interest.

Cloud Imperium’s virtual world will allow players “to more fully interact with their environment than any previous space game.” Cargo will be used both to customize your surroundings and to build a shipping empire or work the black market. The blog outlines how previous genre games have separated the pilot from the cargo with icons and menus, whereas Star Citizen will allow “maximum interaction directly with in-game objects.”

The developers have created a system called Grabby Hands — detailed in four separate videos — that enables extensive interaction without the need to create unique animations for each object in the game.

[Source: Design blog; thanks Cardboard, Cotic, Rioinsignia, fastcart, and Darkwalker75]
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benjur
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benjur

rioinsignia Or the CIG Marketing Team, best know as Jokers, finally figured out that are doing more harm than good to the future of the game by promoting these sales and new million milestones to the general public. And they simply stopped to sent the letters to the press so they publicize this kind of thing, hoping to keep it only focused to their backers (which is already enough to make the huge majority of their own backers pissed of anyway, by having to wait more and more, because they want more time to sell ships and make profit).

Obviously they are feeling the consequences of years of building a bad image right now in their number… you know… the real ones, not those made up and manipulated by the own fans… but the real stats of the game… which we can have a good idea only by looking to their leaderboards, showing how pathetic currently is and how decreasing it is, when they should be gathering interest instead, by giving free weekends or REC… both failed tries to attract not just the general public, but their own public, to test-drive and buy more ships, that is the only thing that they want, care or worry about.

The game end result is simply option at this point, because they just want money and know that already failed and in no way will succeed, for all the reasons that made Massively to choose them as the “most likely to flop”

Vikingr
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Vikingr

rioinsignia 
I won’t speculate on when the FPS module is coming but it has to be very soon, I think. (Ooops, I did specualte there after all …) As I remember, they said something about this on the last 10 for the Producers. Something about a) adding new stuff, b ) switching sound system, c) converting to SC’s physics system, d) putting it into the main development stream. Maybe more, I don’t remember.
Here it is so you can hear it for yourself:

But I agree with you that it should make a lot of people happy. And hopefully get more backers to arrive too. I’m going to CitizenCon in Manchester in October and I was wondering the other day if CIG will celebrate 1M backers there? Perhaps also 100M dollars at the same time? It’s possible.

benjur
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benjur

The tactics of the deceivers rioinsignia and Darwalker75 involved in this “alike-Ponzi” scheme below and trying to deceive people are epic.

Watching their conversation, their attitude… all that is laughable.

How they pretend to have “non-biased” and even pretend to have worries to sound legit… This is so fun.

rioinsignia
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rioinsignia

Vikingr  Hmmm…you do make a good point Viking, I hadn’t considered the impact and time required to get “up to speed” when switching focus.  Someone suggested on the forums that we may be seeing the FPS module in the next couple of weeks, with the social module following about 4 weeks after.  I don’t know if that’s true, but if it is, then I expect people will welcome those releases.

Vikingr
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Vikingr

DPandaren 
Well, that sounds like a game which haven’t been tested properly. The objects will have to be coded in the source with different weight values, so a box of feather is easier to lift and carry than a box of gold for example. I fully expect to see the character in Star Citizen struggle and breath heavily when carrying heavy things too. Plus, not being able to lift things that are too heavy for a human, and getting tired when carring lighter things over long distances.

Vikingr
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Vikingr

rioinsignia Darkwalker75 
Well, they’re developing these modules separately, by different teams/people (as I understand it) and often also by different studios under the CIG umbrella, but the underlying technology makes them often dependent on each other. I don’t know how dependent the Social module is of the FPS tech but I doubt its very much.
However, switching around priorities can often make the whole thing being delayed. Especially when they’re so close to release of a module as they are now. Developers don’t like to be shoved around from one task to another when they’re deep in the code (I know, because I’ve been there and done that). They lose their consentration and overview of what they’re doing, and also have to begin from scratch on something else – using time to get upto date on how far others have come on the new thing, and what they’ve done (and not done). Now, multiply that with many developers and the overlay of producers, etc. It’s most often a huge task. Like turning a super tanker 180 degrees at sea …

These kind of delays we’re seeing here, for the FPS and Social modules, are normal in every development project.What’s not normal is the level of openness of the project towards its customers and that sometimes makes someone promise things a little too early. That said, they’ve always emphasized that these “promises” are estimates and may change.

About the hazmat suite – do they come in Asbestos-Kevlar versions too? Because you’d need one over there … :P

Darkwalker75
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Darkwalker75

rioinsignia Darkwalker75 
I was thinking more along the lines of someone at CIG providing some updates on the matter without anyone requesting it.
As for he hazmat suit, I’m not sure that would be enough, you would probably need something a little more solid and resistant than that.

rioinsignia
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rioinsignia

Darkwalker75 As much as I agree I think any request for an update on the forums would require a hazmat suit >.<

Hanthos
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Hanthos

The only PvPers that are going to get burned are those thinking that this will be CoD in space. The concepts and mechanics have been clear since the start however, so those that do will only have themselves to blame.
As a non-PvP player, I’m looking forward to finally having a playing field based more in reality and less on arcade mechanics.

Darkwalker75
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Darkwalker75

rioinsignia Darkwalker75 
Someone brought up just this “concern” on the forums recently.
The problem is that things such as the social module supposedly has some dependencies on the FPS module, such as characters creation and movement.

I don’t remember the details about it, but I think you understand what the concept here.
There are only so much they can do without doing something else first.

But of course it could also be that its possible to do it like you say, I’m no expert on the subject so cant really say one way or the other.
An update from CIG on this would probably have put allot of these “concerns” to rest, and something I don’t think is unreasonable to ask for.