Elite: Dangerous is a work of science fiction; that’s not under discussion. So as in all science fiction, the developers just created a galaxy by selecting random areas and dropping in planets or stars. By which we of course mean that the game has based as much of its space as possible on NASA data about what’s out there in the galaxy.
Obviously, NASA has only a picture of what’s present in a small portion of our galaxy. The game uses a bit of technology called Stellar Forge to take what data is available about points of the galaxy, however, and match it to in-game representations. So if you’re gliding through a system with four planets, one covered in ice and one a breathtaking gas giant, that’s meant to be as close as possible to what you’d see in the real world, assuming you could get there. Ain’t science grand?
In other Elite news, PC Gamer reports that space destruction derbies are back, so you can stop spamming Twitter with goat pictures now.
[Source: Gamesradar]