Camelot Unchained’s next stretch goal is going to take the Realm Honors concept to the next level, according to the game’s website. In a nutshell, this means that the dev team will be adding “a whole bunch of cosmetic-only things to the game which will not be for sale in a cash shop.”
Rewards include items that may be displayed in your CU house, on your avatar, or in your C.U.B.E. creations. The stretch goal will be completed by launch, City State says, as it will be outsourced with a minimal amount of in-house oversight, which falls in line with the firm’s long-standing policy of not allowing stretch goals to affect launch.
Finally, the dev team mentions that today’s announcement is part one of a two-part stretch goal. The second half “could include items that would be more than cosmetic” and therefore would require more programming and design support. Part two will be scheduled as an extender pack for CU “sometime next year.”
Don’t forget about the CSE livestream today, June 1st, at 3:00 p.m. EDT!