Asheron’s Call still offline after two weeks

    
30

The entire Asheron’s Call population has been homeless for two weeks and counting.

Back in late August, a serious problem was discovered when players were intentionally crashing servers to dupe items. Turbine responded by fast-tracking a move to a new data center for the entire game, taking Asheron’s Call offline on August 25th.

“As part of an emergency maintenance we have fast-tracked our process of moving Asheron’s Call to a new data center,” Turbine posted. “The good news is that means better hardware and higher network capability. Unfortunately, a move this large will take a few days, during which time the servers will be down.”

Unfortunately, the studio realized that “additional engineering work” needed to be done to restore service and put the MMO on haitus until the issues were resolved. While Turbine has been informing players on a near-daily basis as to the status of the project, no date has been given for the game’s restoration.

Source: Official forum #1, #2, #3. Thanks to Brian and Sevenwinds for the tip!
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Skazz
Guest
Skazz

Servers are back up

MadMadChuck
Guest
MadMadChuck

Rozyn Well, in Turbine’s defense, it was probably more so the “crashing server” part of the duplication that was the worst…

JeffreySpiers
Guest
JeffreySpiers

Slight correction, spell casting and projectile weapons were not aimed, you still had to target the enemy to cast a spell BUT if the enemy moved or a tree branch or the like was in your way you’d miss. A few other things that AC did that I miss was the Allegiance and Patronage systems. Basically you guild was a giant family tree of sorts. As a player you could swear fealty to a person who became your patron and as you gained XP they’d get a little bitbad incentive to help you out and guide you through the game. Learning spells was also a cool part where you had to mix different ingredients and try to cast the spell. Though once it was realized that only a few permutations existed an external app was decided to tell you what ingredients you needed. I also missed being able to drop stuff on the ground lol.

krieglich
Guest
krieglich

Kodimus LOL! :D

tobascodagama
Guest
tobascodagama

DPandaren Pretty good explanation! Thanks.

Eliandal
Guest
Eliandal

Rozyn AlanDev   Get rid of that “in a 16 yo title” bit.  I find it ridiculous that people will pay for game items period!  It’s even more ridiculous that people find it acceptable to cheat to get their way!

Rozyn
Guest
Rozyn

AlanDev Rozyn I didn’t realize there was a real money trade going on. Still though, the fact that people pay hundreds of dollars for game stuff is pretty surprising.

AlanDev
Guest
AlanDev

Rozyn Some items sell for hundreds of dollars like ‘rares’. The duping of these items are especially bad on DT.

DPandaren
Guest
DPandaren

Caffinatedone DugFromTheEarth At this point, Turbine only kept AC on just because it doesn’t cost too many resources to keep it online.

DPandaren
Guest
DPandaren

tobascodagama Here’s a couple of things that AC did. All projectiles were actual projectiles that had their own hit box and momentum, So you’d have to aim to cast a spell and probably lead the target if you wanted to hit them (some spells in another Turbine game, DDO does this). There was a skill system where you could spend experience to level the skills up o gradually over time, actual player levels didn’t really do much other then gate people being able to equip some gear and was more of a indicator at how much exp a player as accumulated. Player Housing, player hosted events, GM events, were a thing and they weren’t instanced. Instancing was a new thing when it came out, but the dungeons were all public. You can build a character who specialize in throwing dinner plates at people and not be gimped. Mobs had levels and they could gain levels by killing players, so a funny thing people would do is kill themselves to a low level mob like a rabbit, and feed it levels so it’s high enough to murder higher level people. The combat system was also pretty complex, you had three options to swing at someone and had a power charge to it and some other stuff.