Now you can watch 7 minutes of pre-alpha Crowfall PvP

    
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It mean this.

How about some Crowfall PvP footage? No, it’s not from one of ArtCraft’s ubiquitous dev blogs, but rather from a YouTube user who captured nearly seven minutes of fighting from the fantasy title’s pre-alpha Hunger Dome tests.

As you might expect given the phrase “pre-alpha” in the preceding sentence, the visuals are rather rough, including a stark landscape and colorless buildings/foliage. That said, the avatar models and animations look solid, and you can get a good idea of how the game currently plays from the perspective of a Confessor, a Knight, and a Legionaire.

Click past the cut to have a look.

Source: YouTube
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Walah
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Walah

Snky Walah The explanation MMO PvP not being tactical is what is flawed. Terms like “cooldowns”, for example, have equivalents under different names. For example, a reload can also be seen as a cooldown in FPS games. There are also different types of styles mmo pvp, such as tab-targetting, action-twitch gameplay, or even point-n-click(L2). 

My example was that all pvp relies on chipping away health. Perhaps the person just made a terrible example of what they were trying to say.

I’ll enjoy my cookie. Enjoy the example.

Vunak
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Vunak

Wiexlon Skyewauker

Vunak
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Vunak

People seriously need to go look at other games Pre-Alpha combat before they make stupid posts like “Looks pretty plain”.

EpicViking
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EpicViking

Love the Scabbard for the knight! About time they get that shit right. I hope they stick with it. I actually liked the way the Centaur fought with a staff, refreshing combat styles is always fun to see. This game has great potential, ima make sure i’ll follow this game more closely in the future.

Wiexlon
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Wiexlon

Skyewauker Wiexlon Radfist Normally, I wouldn’t even give similar comments a second’s thought, but for some reason this irritated me. Maybe it’s because it has been a long week, between 22 open projects at work, parenting a 6 month old, and working full time on a second degree. Maybe it’s because I’ve gotten maybe 20 hours of sleep this week, total. Or, and most likely, it’s just because I feel frisky on Fridays. Regardless of why, I’ve decided to come back and share some knowledge with you, Skyewauker. 

So, I’m actually a PMP and AGILE certified PM with extensive (just over 10 years) experience leading software development and network/server infrastructure projects on a considerably large scale. I’ve worked in financial software, application architecture, and have implemented infrastructure for a global semiconductor business. My list goes on. What are your credentials? Without going to Wikipedia, can you honestly even explain what a production pipeline is? I hope so, but your further comments point to otherwise. It’s not a big term, as you seem to think, but a fairly remedial one. It is common vocabulary in the realm of development, which you elude to having a vast knowledge of. However, your comments below show that you quite literally have no experience in production, engineering, art, or otherwise. As a result, you really don’t have any ground to stand on. You can argue it as much as you want, but deep down you know that you and I, we know the truth. 

Additionally and sort of ironic to this conversation, I’m in the process of furthering my education through the study of art, with a particular emphasis on 3D animation. I’m about a year and a half out from completing my next bachelors. While I clearly do not have expert knowledge of modeling, animation, and the like, I’m willing to wager I’m further along in that realm than you are. Contrary to your below statement, the assets that we’ve seen from ArtCraft are modeled and animated quite better than what we’re seeing from most other developers in the genre. At the very least, they are no where near archaic. 

Since I’ve been forced to endure your criticism (albeit, unwitting), I will impart you with mine. Rather than telling the people of the internet what to do, you may consider investing that time in yourself. Read a book, learn a trade, further your education. Or maybe you should just take your own advice, “stahp” and go do something productive.

Tethyss
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Tethyss

Loopstah It’s look and feel.  I and others rely on the look and feel first and foremost.  If we don’t like the way a game ‘moves’ we’ll know in the first 5 minutes and then ditch it.
The video presented shows a peek at this — and in all probability the end product will be similar.

reuscherf
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reuscherf

why does anyone want tab target stuff…

Handies
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Handies

NobleNerd Handies Sigh.. Do you even hear yourself? Do you even think before you type? Where did I even talk down on the devs? Stop trying to defend something that was never said.

Strangepowers
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Strangepowers

Skyewauker Wiexlon Radfist I am a designer and your projection and over the top comments are just plain silly. It’s not even remotely logical for you to assume what someone is and is not.  Stop being jealous, some folks actually have good jobs as a result of hard work and talent.

Skyewauker
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Skyewauker

shaw sbst Skyewauker Wiexlon Radfist hahah not a chance, but well played sir.

From what I can see in their current iteration of assets in the pipeline of the engine, this game looks very archaic in design.  I think they should shift to a more interactive process and refine their engine.

lmao.  Its just a pet peeve.  I can’t stand it.  Just stahp!