It’s Kung Fu Master week in Blade & Soul

    
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Do you know kung fu? The Blade & Soul Kung Fu Master does, clearly, and today NCsoft decided to kick off Kung Fu Master class week with a wall of text, a video, and a listing of common combos. The text claims that the KFM is “likely the most complex class,” both because it requires strong situational awareness and quick decisions and because many of its skills are “triggered from specific conditions.”

Kung Fu Masters deal both fire and wind damage, though not all abilities have an associated elemental effect. The class is also one of two in the game that can generate threat, so expect to keep boss mobs focused on your KFM in PvE. Click past the cut for a video overview.

Source: KFM class week
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Schlag Sweetleaf

GeneMartin2
Guest
GeneMartin2

I enjoyed blademaster what I played of it, that it is the “expert” class had me a bit intimidated though. How hard is it to play really? Do I have to know 360 no scope skills? Anyone have insight on how difficult this class really is?

NathanielLucasWalton
Guest
NathanielLucasWalton

schlag sweetleaf and we as fast as lighting

wolfyseyes
Guest
wolfyseyes

Well, that comes with a couple of caveats. I’ve only had about total 12 or so hours of playtime over the CBT, and in either case with the two classes I’ve played, I’ve only gotten to level 8.
That said, at least as far as the Assassin goes, it is very tightly built as an action combat MMO. Skills require timing to tick off an advantageous proc (there’s one where you stand put while an enemy attacks you, then swap behind them with a stun and can then backstab), and skills combo together without requiring too many buttons to remember since skills change to a single mapped button.

Bannex19
Guest
Bannex19

Most fun combat models in an mmo? Dude really? I’m not being sarcastic, I respect your opinion. I am genuinely interested in this game now if you truly believe that.

Celestia
Guest
Celestia

Vanblod Mochaccino I need to investigate the skill trees to find out how they work and what can be done with them to tune your character.

Celestia
Guest
Celestia

I ran every class except Blademaster through the tutorial and up to around level six.  I like the story though the early game feels “on rails”.  The tutorial is quite clever blending story with the teaching of game play mechanics.  I’m not sure I’ll ever be more than a casual player, but there’s a nice feel to combat and the character controls are extremely fluid.  Looking forward to spending more time with the game on a non-holiday weekend.

MetaDune
Guest
MetaDune

The game is a lot better then unexpected, a lot more polished, a solid story and a great system to learn about your skills since there’s a lot of different combos that go into another skill

wolfyseyes
Guest
wolfyseyes

So I first tried out a Destroyer. Not bad. Thought the slamming of enemies thing would be cooler than it actually was.
So I switched over to an Assassin….wow. Total difference. The combat really opens up to new dimensions with that class. Probably one of the most fun combat models I have experienced in an MMO.
I’m thinking I’ll be a Kung Fu Master at launch. If it plays like the Assassin does with its timed skills and combos then I will be a very happy camper.

Dystopiq
Guest
Dystopiq

I made a KFM for the CBT. I had fun. I felt powerful.