Are ya ready for Blade & Soul’s
next big thing? It’s called False Idols, and it’s bringing sweeping change to multiple game systems. Expect new buyable loot in hard mode dungeons, a soulstone rebalance to make them valuable again, updates to PvP battlegrounds to reduce the impact of disconnections, and multiple itemization tweaks. Dailies are also due for an update.
“We’re continuing to tweak the Daily and Weekly Challenge rewards following the changes introduced in the Blade & Soul: Eternal Night update,” says NCsoft. “Shifting the tradable materials from Weekly Challenge to Daily Challenge should make them more accessible to a wider range of players. The Daily Challenge Reward Chest now always contains 5 Gold, with a chance at additional Gold. The amount of tradable upgrade materials in the Daily Challenge Treasure Chest will be increased and the amount of tradable upgrade materials in the Weekly Challenge Treasure Chest will be decreased.”
NCsoft has previously deep-dived the two raids coming in False Idols; you can read about that in our post from last week, and you probably should, as MOP reader Rafael pointed out these particular “raids” are actually intended for non-raiders, with great drops but no grind and punishing mechanics. False Idols drops July 25th.
Among the highlights of Blade & Soul’s
upcoming False Idols update are two raid dungeons for endgamers to explore. NCsoft’s lightly previewed both in its most recent dev blog on the game
“Everyone in the Earthen Realm knows of the vengeful Grand Celestial Emperor’s formidable clockwork guardians that lurk within Nightfall Sanctuary. As his last, dying command, the Grand Celestial Emperor ordered two of his living idols to exact his demands for fear and respect from his people, even after his body turned to ash. Years have passed and no one has paid tribute in some time. Activated by the Kuranos Cube, the Barrier Keeper and Templar will now be seeking restitution—in blood. Focus your chi and prepare to meet the challenge!”
Both raids are for 12-man level 55/Hongmoon 12 teams on a weekly Wednesday refresh timer, gated by the players’ having completed Emperor’s Tomb chapter 5. “Like the automatons that have come before them, The Barrier Keeper and The Templar resemble the Nightfall Sanctuary bosses, The Peacekeeper and The Shield Bearer, with each guardian residing in their own dungeon—the Hall of the Keeper and the Hall of the Templar,” says the studio. “Though these two raid bosses are not as formidable as their Nightfall Sanctuary counterparts, they are not to be taken lightly.” The updated launches on July 25th!
Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.
Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.
Let’s dive right in where we left off with 2007!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news that we missed? Hit us up through our tips line!
This week we have stories and videos from Warface, Red Dead Redemption 2, SWTOR, WildStar, and more, all waiting for you after the break!
Here’s the weird part about this week’s column: I’m going to tell you, in short, that Final Fantasy XI is still a good game once you get past the initial hurdles involved. I am also going to tell you that it is a game which has not aged well, in part because of those facts. Which no doubt is going to sound kind of weird, but that’s the situation we find ourselves in.
There are really two things you have to look at with this particular game. The first is whether or not the game is approachable by someone who hasn’t played the game in years or ever, whether or not you can make reasonable progress when you start playing. The other is whether or not the game gives you slightest idea about how to do so, or indeed about how to do anything in the game. Because all of the systems in the world don’t help if you don’t know what they are.
Aww, don’t be sad, weird little old man with long pierced bunny rabbit ears! I know you’re feeling left without purpose, now that you’re in the summer months, but may we suggest a little Blade and Soul
to inject a spark of direction in your life?
After so much build up you’d think this patch is an expansion, Blade and Soul’s Celestial Dawn arrived yesterday and gave the MMO’s players a whole lot to do for the next month or so. You’ve got a fight against the Grand Celestial Emporer with the final addition to the Nightfall Sanctuary raid, the start of two bonus events, the new augment feature, and plenty of system changes. You’re going to want to read up on the patch notes for this, seriously.
Before NCsoft lets go of its excitement for this patch, it had to indulge in a couple of videos to trumpet how awesome it is. “It” being the studio or the update, take your pick.
It’s almost the dawning of the age of… celestiality? You know, there’s probably a reason why Blade & Soul
didn’t make that joke for its Celestial Dawn patch, which arrives on June 20th. Seriously, you can check out the patch notes on the official site
, or you can look at a preview and a trailer for the patch just below. They’re all there, and they should provide you all of the background you need on the patch.
If you’d rather just read it right now, though, you can look forward to a new Heroic solo dungeon, the final part of the 12-player Nightfall Sanctuary raid, and a new Grand Celestial evolution for your favorite weapon. That’s in addition to the usual quality of life bumps that come with every patch including new items to purchase from Lee Youjin and a new buff for normal dungeons. Dedicated players will want to read through the patch notes just the same. There’s lots of information.
Legendary accessories in Blade & Soul
are the sort of things that you know you can wear for a very long time without replacing. That’s good, but it also means that you’ve hit a dead end in terms of chasing new stats. So the new Augment system
will help change that by giving you more stats to chase! Sure, your ring already has great stats, but it could
be enhancing your damage against bosses. Doesn’t that sound even better
Each of the given accessory slots has three different sorts of Augment that can be applied; one adds boss damage and critical chance, one adds critical chance and critical damage, and the last adds HP and PvP defense. Each sort has a maximum amount that it can add to an accessory, but each augment application is randomized; you could wind up with the best values right away or roll them multiple times without much luck. Check out the full rundown for numbers before you get ready to make your best accessories even better after all.
Well that is certainly one way to fill up the comments section with tons of screenshots: asking all of you to show of your best and boldest fashion! We had a virtual fashion show last week in the One Shots comments, and here are my personal favorites of the bunch (although most all were tremendous).
First up is UpayaBlossom, who brings some springtime cheer into the dour setting of Secret World Legends. “Oooh… fashion show? I was born ready for this!” she wrote.
Here’s a weird thought. What if all of the enemies in video games were adorable people and we played as the hideous monsters? What kind of fashion would we sport then?
You know it’s a really good and meaty content patch when a studio can get more than two blog posts out of it. Blade and Soul’s
Celestial Dawn fits that bill, because NCsoft is still talking about next week’s update, this time with a post on the big changes
coming to various items and systems.
The Celestial Dawn update is goign to give players even more rewards from Nightfall Sanctuary’s hard difficulty bosses and improved the payouts from Celestial Basin activities. The crafting system got a balance and price pass and Zen Bean traders will be stocked with a “greater variety” of goods.
To help players tackle the bigger challenges of this patch, the legendary accessory augment system was born: “The new legendary accessory augment system allows you to tackle specific hard mode dungeons for a chance at Psyche items, which will allow you to further increase your legendary accessory power. Each dungeon has their own unique psyche related to the augment system, in addition to the battlefield traders having their own PvP-focused versions.”
In peaceful villages and bubbly burgs, you just know that there’s bound to be an abundance of happy music! Whenever the Battle Bards regroup to lick their wounds and drink the terrors away, they often find that happy town music is perfect to soothe jangled nerves and re-center one’s heroism. There’s plenty of those tunes in today’s episode, so recoup with them as they listen to the songs of the common folk.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 122: Happy town (or download it) now:
Seriously, what could be better than a juicy content drop for your favorite fantasy MMORPG? Well, how about a pair of events
that tie into the patch and give you an extra boost to get caught up?
For the June 20th release of Celestial Dawn, Blade and Soul is planning a pair of events to maximize interest and excitement over this patch. First up is the Weaponsmith’s Forge, which runs from June 20th through July 25th. During this period, players will be able to upgrade their weapons for a discounted cost, get more upgrade materials, and snag a daily gildstone to exchange for pretty awesome cosmetics and weapons.
Also running during that same window is the Raid Crusade event. This throws down a weekly challenge to complete raids and hard mode dungeons in exchange for bonus rewards.
What MMORPG actually releases a fully-fleshed out raid in this day and age? You have to milk that content drip by drip, giving players just enough to be challenging but not enough so that the top raiding guilds blow through it in one evening.
Blade and Soul seems perfectly fine with the current model of chopping up raids, as it only delivered half of the Nightfall Sanctuary so far. The rest is coming on June 20th, when part two arrives with even more bosses, areas, and rewards for 12-player groups to tackle. It’s in this update that the final showdown against the Grand Celestial Emperor is going to take place, with appropriate legendary gear dropping for anyone who can dethrone this shiny jerk.
“Your raid will need to work in perfect harmony if you’re to have any chance against the Grand Celestial Emperor. More than a few will fall before him and his relentless pursuit of power,” said NCsoft.