If you’d rather just read it right now, though, you can look forward to a new Heroic solo dungeon, the final part of the 12-player Nightfall Sanctuary raid, and a new Grand Celestial evolution for your favorite weapon. That’s in addition to the usual quality of life bumps that come with every patch including new items to purchase from Lee Youjin and a new buff for normal dungeons. Dedicated players will want to read through the patch notes just the same. There’s lots of information.
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See: Blade and Soul
Each of the given accessory slots has three different sorts of Augment that can be applied; one adds boss damage and critical chance, one adds critical chance and critical damage, and the last adds HP and PvP defense. Each sort has a maximum amount that it can add to an accessory, but each augment application is randomized; you could wind up with the best values right away or roll them multiple times without much luck. Check out the full rundown for numbers before you get ready to make your best accessories even better after all.
The patch is also bringing with it a number of changes to materials used for upgrading to streamline that process; the time and effort should be fairly constant, but the exact materials are getting shuffled somewhat. That’s in addition to specific item changes, all of which mean that you might want to rearrange your bags and farming habits when the update lands on May 9th.
Of course, you might want to take the time to re-acquaint yourself with all of your skills before you take on these new challenges. Extensive rebalancing has taken place for a variety of class skills, with the full patch notes detailing each individual change. Add the option of playing a Lyn gunslinger (with new customization options for Lyn characters to boot), and you’ve got plenty of new stuff to familiarize yourself with before you rush off to the biggest challenges out there.
For some things, this is more useful than others. If you’ve seen the fight against Poharan before, this is not only not elucidating but specifically unhelpful, as the preview is more concerned about what the event adds after you beat her (a new merchant!) than how to beat her. On the other hand, seeing the pattern selection options in the tailor shop are going to help anyone curious about how the feature will expand player costume options. Check out the both videos below, although fair warning: Don’t start watching if your boss is walking over.
The game is also streamlining Draken Legendary tokens to straightforward Draken Cores, introducing an alternate cost for Legendary Jewels and Legendary Elements, and reducing crafting costs across multiple guilds. The 3v3 matchmaking bracket for Tag Matches is also being changed to better reflect player skill. All in all, the stuff that you’re already doing in the game will become more straightforward, more rewarding, and more fun all around. Not a bad start to the year and another year of operation.
More improvements are coming to the game alongside the anniversary celebration as well, though; players can take on an updated version of the classic Blackram Supply Chain, use the new costume customization feature, or just take advantage of a simplified and improved premium membership system. It’s still a wee bit away, but come January 17th you’ll be able to look back on two years in the game while looking ahead to more.
If you were hoping for some reason that the Maestro in Blade & Soul would be all about conducting a stirring symphony, that’s definitely not the case. In fact, judging from the new bits of footage from Steparu, the only instrumental section the Maestro is familiar with is percussion. Because of gunshots, see. The Maestro shoots guns. That’s the joke.
Let’s move on.
There’s a new CG trailer for the class available below as well as a look at the class in action in the game’s training room on the Korean servers. It’s enough to give you a good idea of what it’s going to look like when you’re gunning things down in the actual game, so if you’re curious about that or just want to watch a whole lot of things get shot, jump on down and check it out.
There have been no shortage of big updates for Blade & Soul, and the newest update is delivering a big update for big groups. The Midnight Skypetal Plains are arriving on November 16th and serve as the game’s first dose of 24-person content, asking for a large group to gather together and take on an array of strange creatures invading the bridge between the spirit realm and the earth realm. This includes the rather nasty and long-thought-extinct dragon turtle Sacred Longgui, who will no doubt provide something of an obstacle for your investigation.
The good news is that you don’t need to just live with the satisfaction of a job well done when you clear the area out; players can unlock new Legendary Soul Shields by taking on the region’s bosses, as well as a new costume. No word on whether or not anything else is coming along with the update, but it’s quite possible that big content is enough on its own. If you’ve long been awaiting the chance to really get a huge group going, your time is almost here.
It’s the most wonderful day of the week for fans of Blade & Soul because it’s patch day. Not only does this patch include the new Ebondrake Citadel, it also includes the special event dungeon, the Tower of Memory. Players above level 16 can ascend the tower in a unique combat challenge, running until October 26th.
Need a little more incentive to take part in the update? How about accessory upgrade cost reduction and gem transmutation changes to make alts and other characters that much easier to play? How about a spectator mode for PvP matches so you can see exactly what’s going down when you aren’t taking part? How about your own mobile death fortress? All right, you won’t get the last one, but the other parts are in there, and you can read through the full patch notes right now before jumping in later. Or now, depending on your schedule.
Poharan serves as a long-range attacker, with several skills to slow enemies or otherwise keep her distance; her attacks lose their potency against close-range opponents. Kromede, meanwhile, is focused more on the mid-range with high damage. Her bow attacks will inflict bleeding on enemies that are slowed, stunned, or otherwise snared, while other abilities in her arsenal deal more damage to bleeding targets. Check out both of the characters in action just below.
The Soul Fighter does not actually fight souls in Blade & Soul. No more than any other class, anyhow. It mostly fights with soul, and that’s “soul” in the “glowing spiritual energy” sense rather than “deeply moving ballad” sense. You could check out an overview down below, or you could just jump in and start making with the fighting in the game, because the patch is live today.
If you’re already perfectly happy with your current class, the patch also kicks off the third PvP season along with the Hongmoon Training Daily Challenge, along with various quality-of-life improvements. Mostly it’s about being a Soul Fighter. And really, who doesn’t want to fight with one’s soul at multiple different ranges? Blade Fighters, presumably, and they’re not actually a class.
At long last, players of Blade & Soul will be able to properly fight souls with the new Soul Fighter class. It’s a class that does nothing but fight souls. Or it’s a class that uses its soul to fight, that’s also a possibility. Considering the fact that it’s a hybrid ranged and melee class that swaps back and forth between roles as the situation warrants, that seems a bit more likely.
The Soul Fighter’s whole routine is about swapping back and forth by dashing in and out of danger, peppering opponents with frosty powers, then moving in to lay down some righteous hand-to-hand strikes. It’s very dynamic and engaging, and dedicated fighters of souls will find plenty to like in the class overview and the video just below. If you can’t decide between punching and shooting things, this might be just the right class for you.