Abandoned crowdfunded MMO Greed Monger is apparently back in production

    
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Just when you thought the Greed Monger drama was so 2015, now it’s back.

The crowdfunded MMO sandbox appeared to have gone belly-up last year when its lead programmer quit as a result of not being paid by the game’s project lead, and then the project lead himself quit, and then in May, the lead programmer announced the game was dead. MMO gamers who’d backed the game to the tune of $100,000 were understandably ticked, and the game became one of the favorite poster children for MMO crowdfund disasters.

Today, James Proctor, the same lead programmer who declared the game dead last year, announced on a refreshed but barebones Greed Monger website that the game is now back in production.

“Welcome back Greed Monger Community,” he writes in a blog post. “After the drama and disappointments of 2015 I’m glad to be back with you guys and ready to get this game launched.”

Proctor claims that Greed Monger returned to production late last summer, that he’s working on new content, and that he’s attempting to round up backers and followers to test the game. There’s no mention of the former project lead or money.

Source: Official site. With thanks to @SurvivedNemo!
Update: Readers have pointed out that the blog post referenced here has since been taken offline, though the website, forum, and blog itself remains.
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Fyremanny

JimProctor Fyremanny GamerAmelli spider3

You are not an ´indie´ you are a kid who lives with his mother and has been promoting games for 5 years without ever showing anything except stuff from the asset store.  Five years without ever getting close to releasing a game.  Yes, real developers use the asset store, but the majority of their marketing is NOT stuff they bought.  For you, this is the 5th game you have ´announced´ that is nothing except stuff from the asset store.  You download stuff, take a screenshot and claim yet again, another ´game´ you are making.   Seriously. City Life, Zombie Game, Rise of Heroes.. in 12 months, you have now announced 5 different games and never show anything except stuff from the asset store.

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Fyremanny JimProctor GamerAmelli spider3 – lol Yes we/I got assets from the asset store… Big freaking deal. It saves indies a whole lot of money. As for the trees None of them that I know of were free… They all came in asset packs that cost money. The Statue yes it was free from the store… It serves my needs just fine. The Spell Icons may possibly be from the site you mention not really sure where they came from. The Item Icons I know for a fact how ever were custom made for GM. 
The Spell Icons at the moment are just place holder anyways. We have our own Spell Icons I just haven’t had a chance to replace them with ours yet. 
But let’s see… Do you Grow ALL of your own food? Hunt all of your own meat? Create all of your own clothes? No you let people do that for you and then go and purchase them from a store… What’s the difference here? It’s not like I have ever tried to say that I completely created everything from scratch. I code… I’m not a 3d modeler, artists, ect. I find something I need and I go searching for it from talented content creators who have made the stuff I need. That’s how free market works… Supply and Demand. Content Creators see a demand for something so they create it… Indie Developers are in need of something and we go looking for what we need. The Content providers sell the product to a bunch of developers and so they are able to keep the price affordable and we get the product for cheaper at the cost of not having the only license for the product…

Fyremanny
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JimProctor GamerAmelli spider3

Seriously… again..  downloading free stuff from the Unity Asset store, taking screenshots and calling it a game?

Character model –  Unity store
Statue – Unity store ( free)
Trees  –  Unity store (free)
Spell Icons –  Opengameart ( free).
This is the 5th game now where you have done nothing except take screenshots of stuff from the Unity Asset store and say it is a ´game´.  How is City Life going?  Or your zombie game, or Rise of Heroes.   Seriously… again James?  how many times are you going to fail at making a game by using Asset store stuff?

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GamerAmelli spider3 – Just to let you both know the game is released to the public right now. I am making releases every few days depending on what I have done and what I’m in the middle of. The one showing my Character’s Bank is from the current Released version. The others are from my current development Client which will be released more then likely today (Friday Feb. 26th) – There is a lot of discussion going on on our facebook page as I post updates and screenshots so come and join in! I would love to have you guys download the client and get your feedback on it.

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nshelton Exactly my thoughts.  If they release the game, even if it just barely scrapes what was promised in the barrel, they will have met the legal requirements so anyone who backed them can’t sue them or report them to TS.  It’s totally a farce.

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spider3 I feel you.  I wasted $3000 on them that I will never see again.  Lost my faith in anything that involves money for development, and I will never back a KS project again thanks to this.

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strangesands breetoplay Jemmyt  not in a garage, he lives with his mom ( no joke).   When he took over as lead developer, he didn´t even have a computer that could run Unity.

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breetoplay Tamanous  It is the same ´lead developer´ who spent 3 years telling people that the game was in a playable state and they were testing it internally, and then after 3 years the only thing he could produce was a single player running around an ugly, empty world.  James Proctor was as much, if not more of a problem than Appleton.