PWE shuts down World of Jade Dynasty for redevelopment

    
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Perfect World Entertainment has decided that it will be going back to the drawing board with one of its newest titles.

The studio announced today that it will be ceasing current development of World of Jade Dynasty, a sandbox wuxia title that started pre-alpha testing last June. The publisher didn’t pull the plug because it was displeased with the game, but rather because it wanted to give its visuals an upgrade.

World of Jade Dynasty will be getting “redeveloped” using Unreal Engine 4 rather than an in-house engine. Obviously this decision will delay the game’s testing and release, although there is no word how long it will be until we’ll see this title again.

Source: MMO Culture
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Peregrine_Falcon
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Peregrine_Falcon

syberghost – I wonder if this “new engine” is the one they acquired when they purchased Cryptic.

MetaDune
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MetaDune

syberghost I think I heard of that too but their engine was probably buggy, hard to developed and probably not good looking to boot. SE have their own engine too but I’m not sure why their development team went with UE 4 too for kingdom hearts

syberghost
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syberghost

Didn’t PWE just introduce this new engine a couple of years ago?

BKone
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BKone

Make it Jade Empire Online and we’re talking. But at least make it playable and comprehensible for us western players please…

Karl_Hungus
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Karl_Hungus

I started to read, “PWE shuts down” and got my hopes up. Thanks Justin.

Greaterdivinity
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Greaterdivinity

Tamanous Truth be told they COULD have moved to different engine if EA was willing to throw that cash at them.
I cannot take this argument seriously given that SWTOR is currently, as far as anyone can tell, the most expensive MMO ever produced with a price tag estimated to be well over $200M. They had the budget and the time (6+ years), they chose not to. They chose to go with a beta version of Hero Engine and finish it in house, they were not forced into it by EA or anyone else.
They were not so they simply fired the idiots who bungled it’s development.

? You mean the layoffs and departures post-launch? That was a mixture of senior staff abandoning ship before things went too far South and layoffs due to revenue that was below expectations.
They simply were not willing to risk the redevelopment and chose to try and earn back the extreme cost overrun with a now technically limited game earning cash from whales buying lottery crates and converting to a near solo experience. 

If you mean that EA didn’t want to sink tens of millions of additional dollars into licensing a new engine (which may not have even been possible depending on their licensing agreements with the Hero Engine folks) and porting the game over to it, during which time active development would either be flat out halted or dramatically slowed, then fucking duh. The game struggled after its initial sales boom, so you damn well bet that EA wasn’t looking to take a big risk like that, they were already reinvesting for a F2P transition to save the game to begin with.
Don’t get me wrong, I full agree that their choice to use the early beta version of Hero Engine was awful. And I’m still largely convinced that they used almost exclusively college interns to finish the work on the engine, which is why it was such a disaster and has taken years to get in a reasonable shape in terms of performance and capabilities. But it was a choice that BioWare themselves made without being forced into it.

Tamanous
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Tamanous

Greaterdivinity Tamanous Let me be clear: I do nto blame Bioware for not transitioning to a new engine. I blame them for the ineptitude of committing to one to the point where replacing it became impractical (in their view). Truth be told they COULD have moved to different engine if EA was willing to throw that cash at them. They were not so they simply fired the idiots who bungled it’s development. The engine alone has lost this game more potential clients than any other design choice. They simply were not willing to risk the redevelopment and chose to try and earn back the extreme cost overrun with a now technically limited game earning cash from whales buying lottery crates and converting to a near solo experience. 

Two valid choices. The choice made just happens to be a cover up of the original terrible early development. I hold developers accountable to their original design choice. If later they choose to abandon their original audience in place of another (the game is literally designed around a rotating door policy from it’s game play through payment model instead of trying to be a persistent style mmorpg when it launched) I tend to become bitter with the whole industry. This has occurred far to often.

The end result is Bioware messed this game up at it’s earliest development cycle. It is admittedly the cause of cost overruns we all know about. The window to correct the mess has passed (by their standards) and now they live with the mess they have created. I vote of support has been cancelled which the only power I have but the debate of their choices lives on.

Greaterdivinity
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Greaterdivinity

Tamanous It’s one thing to change an engine for a game that’s still in alpha/pre alpha and still has a ton of work to do. It’s another for a game that’s completed development and has been live for years, specifically when you’re switching to a totally different engine rather than an updated version of an existing one (a la Aion with CryEngine).
Also, Perfect World entertainment is no slouch, dude. They’re pretty big in Asia and absolutely have the kind of money to dump into games like this. I haven’t checked recently, but I wouldn’t be remotely surprised if their games as a whole (as they develop/publish multiple MMO’s) bring in considerably higher revenues and profits than SWTOR alone.

Tamanous
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Tamanous

Oh look. A developer capable of changing the engine their game is built upon … and Bioware with higher earning potential won’t bother to fix the broken mess that is SWTOR.

nahenway
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nahenway

And i was like: What game? xd