As the Camelot Unchained team goes through its first — and hopefully only — crunch period in preparation for the title’s beta test, Mark Jacobs delivered an update about the efforts of the team as City State Entertainment nears this important milestone.
One of the projects that has been successfully completed was making items in the game persistent, allowing them to exist even when dropped in the world. The team’s also been working on more body animations, a crazy-looking dragon, and more armor sets.
Perhaps the most exciting development is the addition of destructible buildings on the test server, although it appears to be greatly exaggerated from the devs’ final vision for the feature. “Building destruction is massively OP, silly, and so much fun!” Jacobs wrote (and how can we of all sites disagree?). “What we are testing now is not how it will work in the live game.”
Finally, you can check out the art team creating a lion’s head in a time-lapse video after the jump!