RIFT has a new reward system just for subscribers

    
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If you haven’t gotten the message lately, Trion Worlds is pushing very hard to encourage RIFT players to subscribe up with patron status. The studio buffed patron membership at the expense of free-to-play offerings and came out with patron-exclusive quests not too long ago.

Now it’s added something called the affinity system. Basically, this is a new set of rewards only for those who have ponied up for patron status in RIFT. By logging in and playing for a few hours, players can accumulate up to eight affinity points a day to spend in a new section of the game store. There are rewards like mounts and dimension keys available for those who save up enough points through this system.

You can take in the entire explanation for this system after the jump.

Source: YouTube
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ZenDadaist
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ZenDadaist

Affinity has been around since Christmas I think. Or thereabouts. Aside from the fact that you earn it only once per account but spending it will only benefit one character (pick one method and stick to it Trion, either all account-wide or all character-limieted) it’s a nice idea. Want a lockbox mount but like hell are you going to gamble shittons of your own money on their pathetic odds util you hate yourself and Trion? Now you can get some of them by accumulating logged-in Affinity time.

Veldan
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Veldan

Midgetsnowman ” well excuse me mr monocle and top hat.”
Whats this supposed to mean, you’re trying to insult me for being right? Sigh…
 
“I’m sorry that my experience was that the level grind was dull,
overbearing, had far too many quests for far too little gain and felt
like every zone took far too long so I gave up halfway through storm
legion.”
Yes the SL level grind was bad. That’s something different as what you said before, the key being “was” and “is”. The overall leveling experience in RIFT has been shortened and streamlined more than I can count, so unless you played recently, you probably have no idea of what it’s actually like right now.

Veldan
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Veldan

teppic The population is obviously not what it once was, but the game is far from dead. I’ve been playing a bit on and off recently, and all my dungeon and PvP queues have been fast. IAs are filled, PUG raids are happening multiple times per day for weekly bosses and raids. Plenty of players.

Veldan
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Veldan

DaemonHardrod Yeah, if you mean leveling, SL leveling was really long at the beginning. It has been shortened and streamlined several times since, right now it’s a lot more doable.

Midgetsnowman
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Midgetsnowman

RicharddeLeonIII I love a large abuility set. But theres a difference between “large ability set” and “I have to macro 15 cooldowns to one button so they all trigger in order because otherwise it’d be a nightmare to use them all on cooldown”

Sorenthaz
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Sorenthaz

Midgetsnowman fahadjafar Higgens https://www.youtube.com/watch?v=yZpIog7e-R4

Sorenthaz
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Sorenthaz

fahadjafar Higgens Someone’s still paying for that REX though and they’re paying $5 extra I believe to boot.  WoW and EVE do similar things in that regard.

Sorenthaz
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Sorenthaz

Midgetsnowman RaidEn_EVE Veldan Yeah, FFXIV does really well with its effort vs reward cadence.  RIFT meanwhile amped up the effort ridiculously for very little reward to where you have to take the small victories.  Kind of like in Vanilla WoW and Burning Crusade, except RIFT at first tricks you do to the Vanilla/Chocolate content before going into Shockolate.

RicharddeLeonIII
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RicharddeLeonIII

I beg to differ, the one thing i have fun with in rift is the number of spells and soul combinations. Then again I love a large ability set ala 3rd ed DnD.

Karl_Hungus
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Karl_Hungus