Empyrean is building ‘MMOs you can beat’

    
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Empyrean Interactive is coining a new acronym this season: PCA, which stands for persistent cooperative adventure, a “radically different” take on the MMO genre.

Studio founders Geoff Virtue and Joe Piepiora — of Hearthstone and WildStar fame, respectively — say their startup will build a new MMO, also named Empyrean, that will “align […] strategically with the growing digital distribution trend on console.” A dev blog rattles off Dark Souls, Left 4 Dead, World of Warcraft, The Witcher, ARK: Survival Envolved, and Diablo as influences.

So what the heck is a PCA?

“Persistent Cooperative Adventures combine deep cooperative gameplay with our proprietary AI techno-magic to fuel a core game loop that emphasizes exploration, tense combat, and rewarding progression through a story-line that can be won or lost,” the official website says. “In Persistent Cooperative Adventures communities of players work together to overcome tremendous odds in a hostile and dynamic world. In short, PCAs are MMOs you can beat.”

The company indicates it is “currently seeking world-class Series A investors.”

Source: Dev blog
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DPandaren
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DPandaren

sray155 That’s dependent on what definition you have on what endgame is and what “beating” the endgame means. Even without the difficulties of Normal, Hard, Overkill, and Deathwish. Just a Normal Jewelry Store is much easier to do then a Diamond Heist. But neither is “end game” using the WoW definition of what constitutes as one, a raid, but you don’t want to start new players on a Diamond Heist.

Roughrider
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Roughrider

I’m ready for mmo’s to focus again on community and social systems coupled with exploration and adventure.

Robert80
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Robert80

Karl_Hungus Robert80 Hmmm… if Bartle gets to define the term, then fine.
My response at that point is that we have at best a hollow shell of that idea, and that is the problem and reason for why I am using a different term.

allionline
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allionline

Wait, do I need to get a group of people together to play the game before starting the game? Then no thanks.

sray155
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sray155

DPandaren sray155 A game that you can “beat” doesn’t need endgame.

DPandaren
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DPandaren

I think he’s actually talking about an entire genre of games without really pointing at one. It sounds like they’re looking more into Dragon Age: Inquisition multiplayer, Dead Effect, Payday 2 or similar games like that. Co-Op-centric games with a persistent element to them.

DPandaren
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DPandaren

sray155 Well, they still wouldn’t have to take out the endgame. Just have more difficult challenges. Like Jewelry Store is a nice heist for new players, but you’d never take a new player out onto the Diamond heist in Payday 2.

josefreaksalem
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josefreaksalem

A focus on co-op is what this genre needs. I hope it works out for them!

Karl_Hungus
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Karl_Hungus
Trinco
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Trinco

Oooh… What a fancy description for the ol’ dynamic events!