Glomping into MechWarrior Online this week is the brand-new Supernova, a fearsome beast of a machine with two weapon module slots and two consumable slots.
The Supernova is part of the February update, which also adds some cockpit items, renames the invasion game mode to simply “siege,” auto-renews mercenary contracts, and makes a slew of faction play and ‘mech adjustments and fixes.
Next on deck for the lobby brawler is a revamp to the skill tree. The team has been working on this for some time and is adjusting it based on player feedback from the test realm. “The biggest topic of discussion has undoubtedly been the economy of the skill tree system,” the devs wrote. “Much of the feedback we received also centered on the relative balance of the skill tree and the structure and content of certain skill branches and skill nodes.”