The Paladins community was not terribly happy with the changes made to the game’s microtransaction model for, let’s face it, entirely understandable reasons. Introducing Legendary cards, swapping things out for Essence, and then making Essence accumulate at such a slow rate as to be irrelevant? The good news is that the developers have heard the complaints and are rolling out fixes to make Essence easier to acquire from all sources.
Players will need 12,000 Essence rather than 18,000 to purchase Legendary cards, while duplicate Common cards will offer 250 Essence rather than 60. Players can also earn 1000 Essence per achievement, and Mastery bonuses achieved before the chest rewards were put into place will retroactively award a large amount of Essence rather than retroactive chests. That doesn’t necessarily mean that players will be totally all right with the changes made so far, but it’s a step in the direction of correcting course.