Feeling a little neglected, Marvel Heroes PC players? Grumpy that Omega’s getting all of mom and dad’s attention? Gazillion has heard your grumbling, which is why Creative Director Jess Decker has apologized for communication lapses and laid out the team’s plans for the rest of 2017 — PC plans, not console plans.
June – Anniversary gifts, a new danger room tileset with a new boss fight using an up-leveled version of an existing foe, and our usual over-the top Anniversary event.
July – A new Daily Bugle Terminal with a brand new boss fight (first as part of an event and then later turned on permanently)
Late July – Carnage playable; Carnage has been discussed as a potential playable for a long time. The design team is pretty excited about what they can do with his power set and the awesome visuals of Carnage turning his own body into weapons.
September – Apocalypse Terminal
November – Thor-related playable content, most likely a new terminal facing down the powerful Hela
Late November – Odinson (Unworthy Thor) playable. This incarnation of Thor has a full roster of new powers that change dynamically as he switches between weapons. It’s worth emphasizing that this is a new playable not a special costume.”
Decker further says that the Omega patch will eventually make its way back to PC, probably late this summer, but it won’t be a one-to-one mapping since Gazillion wants to “keep the two games similar but not exactly the same” — in other words, Gaz isn’t taking away trading or teamups from PC players in spite of the fact that console players don’t have access to those features.
“We are working daily to plan out exactly how each of these differences will be resolved and on what timeline,” he writes. “Our broad goals are to make the best choices we can for the cross-platform effort but not take away functionality from the PC that is already there.”
We’re streaming Marvel Heroes at 3 p.m. EDT today, so join in to talk about the game’s upcoming plans!