Cloud Pirates discusses e-sports, monetization, PvE, and update plans for 2017

Cloud Pirates discusses e-sports, monetization, PvE, and update plans for 2017

We haven’t heard much out of’s MOBA Cloud Pirates other than contests since it soft launched in April, but today the studio is back with a developer Q&A. The highlights?

  • They’re not sure about e-sports just yet.
  • There are 30 people working on the game.
  • Don’t expect the AI to improve over the existing bots — the AI would whup player butt.
  • The team is satisfied with its monetization, which it calls “moderate.”
  • PvE isn’t off the table in the long-term, but the team is skeptical about how its potential longevity.
  • More guild features, long-term achievements, new ships, new races, new modes, crew systems, and holiday content are on the way.

The roadmap for the next half year includes ship balance, the brotherhood system, and Stronghold battles. “In the medium-term perspective, we will redesign crews, captain talents, and treasure maps,” says the studio.

MOP’s MJ leaped into a Cloud Pirates dirigible during launch week; take a peek below.

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Calien McCarthy

For anyone on the fence, this is a very fun game. Matches are quick, rewards are plenty, and the need to spend money is almost nil. And if you do decide to drop some cash, preparefor a plesant surprise. $20 USD will get you 3400 rubies, enough for a month of premium and you’ll still have 1500ish rubies to speed up maps or transfer exp from one ship to another.

Bruno Brito

“discusses e-sports”

Why? No one still realizes that is the COMMUNITY that makes a game big? Make it balanced and fun and it’ll follow suit.

Holy crap.

Jacobin GW and e-sports LOL


This is really a fun little game. Just too many of my friend turned off by the group size being limited to 3 friends. Seems people want the option of grouping together. Imagine that.