Overwatch reveals design mysteries, sends out League surveys, and struggles with e-sports

    
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There's nothing about deriving joy from your waifu being gay.

A world as intricate and fanatically followed as Overwatch is bound to spark a question or two about its mysteries and secrets. In a new Ars Technica video, the dev team tackled over 11 minutes of community queries about lore, game design, double-jumping, and which hero took the longest to make (that would be Genji).

Moving over to the competitive side of things, the Overwatch League commissioner announced that the studio is sending out a survey to some of the top teams and players to help with the preparations of the launch of the league this year. The recipients of this survey come from a “scouting report” of potential (but not assured) candidates for league participation.

This survey may come as a hopeful sign to players and professional teams that are seriously concerned about what they perceive as a stagnated and decimated e-sports scene around the game.

Learn about all of the “unsolved mysteries” of Overwatch after the break!

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Loopy

Overwatch pros are gonna burn out way before Blizzard finally opens up the Overwatch League. Many pro players and streamers are already starting to tread towards different games, because of the stagnation in the e-sports development. And if Blizz doesn’t sit down with these teams to figure out the best way to position the league, it will crash and burn before picking up any traction.

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mike foster

We saw a lot of this type of thinking at E3 this year: “Our game is competitive, thus, it is an esport!”

Sadly that’s just not how it works. When you look at the origins of the biggest esports and the competitive games that have lasted, it was community-driven — not marketing-driven. You can inflate it for a while with big prize pools and ad blitzes, but you can’t fake community passion. Look at Smash, going strong for what….15 years? That didn’t happen because Nintendo said “THIS IS AN ESPORT,” it happened because people rallied around it and cared about it.

It’s a weird gold rush of a time with esports, but people don’t seem to realize it’s not much different from regular sports. You can’t just say “this game I made in my backyard is a sport now” and try to compete with the NFL. You need the fans and the following FIRST.

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flamethekid .

overwatch’s competitor Paladins already got a foot in the door of E-sports

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Arktouros

I’ve just never seen a company really be able to force a game into the esports scene for a long time. Usually it’s them releasing a game and things just kinda escalate from there or they don’t. We’ll see if Blizz can pull it off with Overwatch but I still remain skeptical these things can be forced.

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Armsbend

They had the excitement and fire and just sat on it – thinking they should simply ascend to the throne because they are Blizzard. The rumors of teams costing in the millions to put together was ridiculous. Just put your product out there and let it happen organically and if the game is good, which OW is, it will come.

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Danny Smith

Setting aside the obscene price for entry Overwatch will not work as an fps esport. Go look at things like halo and counter strike and you will quickly learn one thing fast: competitive is a different beast to playing online with randos. They dont like any elements of randomness. In Halo 2/3 the preffered maps were flat, empty areas like the forge map because they wanted to remove as many random elements unrelated to skill -spurred on by someone winning a tournament by a traffic cone being flicked across a room by a grenade and killing the last member of the other team out of nowhere with a physics collision with his head.
They limit weapons, even player models because of hitbox sizes. Its about being meticulous about ‘same potential, bring the skill to overcome your opponent’ and randomness is actively despised.
Then you have Overwatch. The Mario party of shooters. It is randomness: the shooter. Every second could have a game turn by a bunch of ults in a row. That kind of shit is as anti e sports as it gets and that is the heart of Overwatches gameplay.

Blizzard is insanely thirsty to get another shoe in the esports door after starcraft 2 wasnt another brood war but this game is not it. It merely shows how they dont know bugger all about esports and just confuse it with livestreaming events.

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Akagi

People only play Overwatch, because it’s made by Blizzard, it’s a very shallow and boring game, just like Paladins and Team Fortress 2. I played Paladins for 10 hours and I kicked ass, but ultimately I was bored out of my head and quit, because the core mechanic of skill based characters doesn’t appeal to me.

Ghost in the Shell First Assault is like Counter-Strike with skills and skills only augment the gunplay, as it’s the most important aspect of the game. It’s a F2P game, but tons more fun than those FPS MOBA garbage games.

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RJB

Charging 20 million for a slot for a game that has barely taken off and shows lil chance of a return on their investment of course they are gonna struggle . This is a case where Blizzard simply got too big for their briches and got over confident in Overwatchs popularity or w/e you wanna call it

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Slaasher

removed

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Jeff

I think it’s the dot com era of Esports, two years ago I knew a lot of people who were employed either directly or indirectly, now they are either employed in a different industry or unemployed. Despite all the hype, and metrics that say it’s the next big thing..esports continues to be a niche pursuit at best.

Godnaz
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Godnaz

Agreed and it’s especially an esport that appears to want all or nothing from an outside perspective. Players need to quit worrying about ‘getting paid’ through winnings and sponsorship, instead focusing on the importance is competing for the fun of it. Sure, the talent pool and play level may not be as high as it could but at least you establish yourself as a viable esport and grow with the opportunities that come from starting smaller.

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Melissa McDonald

Stagnated due to high entry fee from Blizzard?