The man who pretty much wrote the book on many MMORPG systems shared another piece of keen insight about a pitfall in many competitive systems. In a short blog post, veteran MMO designer Raph Koster explains why competitive structures end up stagnating and faltering as “winners” gain rewards, become untouchable, and gradually choke out any competition and growth.
“Systems that don’t destroy their kings on a regular basis end up destroying the kings and the citizenry. And life under a king is never advantageous to the citizens, either,” he writes. “This is game design: set up your system to cause ferment, not stability and inevitability.”
Perhaps this is why Koster was attracted to the Crowfall project, as this PvP-centric MMO is devoted to knocking over the board and resetting its pieces on a regular basis.