Albion Online’s world gets deeper with roaming mobs and luxury goods

    
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Don’t get too comfortable in Albion Online, because the developers are about to change one of the fundamental rules of the game.

Instead of just keeping mobs tied to specific areas, the devs are creating a new type of “roaming mob” for the Lancelot update. As their name suggests, these creatures and NPCs will go on journeys across the game world and keep players on their toes.

Another new feature in the works is the addition of luxury goods. These goods encompass 18 antiques that players can loot and then resold for varying prices in cities. The downside? The weight of these items makes fast travel impossible while carrying them, requiring players to hoof it in person.

Finally, Albion Online has kicked off a new referral season with a trio of new interesting rewards: a Recruiter’s Impala, the Ogronios Banner, and the Recruiter’s Moabird.

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Mallus

Lack of story/quests, losing all your newly crafted T6.1+ gear to roaming zergs & uninteresting combat really turned me off this game.

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Dug From The Earth

Still waiting for a way to try this game before i spend money on it.

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Gadgets-4G

Aside from the rather boring pvp there is nothing to this game worth trying free or not. One of the worst purchases I made last year. The sheer lazy level design Sloppy UI choices. linear mapping invisible walls yadda yadda yadda

crowstwo
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crowstwo

My I am so glad I dodged that bullet, I wanted to buy it even tho they said the game will be F2P initially. The thought of mindless pvp with immense grinding made me make the right decision :)

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Dug From The Earth

Well, thats sorta why I want to try it first hand so I can form my own opinion on it, before I possibly waste any money

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Rolan Storm

Same here. I can look past a lot of issues if I find the game to my liking, but I sure as hell not buying it.