Here are all of the class nerfs and buffs coming with SWTOR’s 5.9

    
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Just like a certain farmboy looking wistfully up at twin suns and thinking of his future, Star Wars: The Old Republic fans are looking ahead to next month’s Update 5.9 and the changes that it will bring. Among those will be the continuing effort to balance and adjust the game’s many class builds.

So what, exactly, is on the docket for class changes with 5.9? Tanks need to brace themselves for a nerf “across the board,” as BioWare says that they are doing too much damage. On the upside, tanks will get more threat generation to help in their role. Many non-tank builds are due for some utility changes to improve their survivability in combat encounters.

The team also called out Marauders and Sentinels for special changes, as they are “overperforming” according to the devs. While they’ll be getting a nerf to two of their combat skills, two other skills are being tweaked to reduce damage in a crowd control situation.

Source: Dulfy, #2, #3
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