The Daily Grind: Which non-MMORPGs would make good MMORPGs?

When Jagex first announced its Transformers game, it was an MMORPG. Then it got its MMORPG elements stripped and became a MOBA, and then it got cancelled before launch. It is, however, indicative of a usual trend wherein it’s far more common for a game to go from a more open experience to a more closed one. Scaling down is easier.

But recently I played Warframe, and that game has not only bucked the trend but gone hard in the other direction. It’s not quite up to what I’d consider a full MMORPG just yet, but it’s approaching the sort of thing I’d expect from a game in the vein of the original Guild Wars. It wouldn’t even be hard for it to reach that platform. And that, of course, just brings to mind whether or not other games could go that route.

Of course, we can’t say if any other titles could or will, but we can look at the crop of online games which are not MMORPGs and decide which ones should be. So what say you? Which non-MMORPGs would do well becoming full MMORPGs? And for bonus points, you can even lay out a path to making that happen.

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Rolan Storm

Dune. Land of sand, home of Spice Melange.

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darcnes

Prepare To Die.

Dark Souls already has some of the best combat out there, and the atmosphere is insane, scale it up!

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Dobablo

I would like to see a Mass Effect MMO. Andromeda gave us large exploitable worlds and some frontier settlements. It would not be a huge leap to to take the established back-story and set it lose in an MMO exploring the new and unknown galaxy.

Loyheta
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Loyheta

Most that I could think of are just because of how fleshed out their universe is. Many of them already are games with roles that lend well to mmo desgin. Others would fit more into the sim gategory. Games like Fallout, Starcraft, Dragon Age, Final Fantasy Tactics (just the ample choice of character build, not necessarily the turn based gameplay), Halo; and movies/shows/comics like Firefly, Dredd, etc. etc.

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Etienne Etienne

I’d love a fallout or FF tactics like mmorpg with team playing :) an MMo Fallout exists with Fallout 2 engine but it’s really too hardcore for me, haha.
and team play mmorpgs are just multi-boxing and it’s really bad when a game has 50/50 people playing 3-6 accounts and as many characters at time

Grave Knight
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Grave Knight

ShadowRun. You got missions from corporations to infiltrate other corporations to steal, sabotage, or kidnap their assets, or get hired by Ork Underground to clear out some Humanis Policlub thugs attacking their people, or other little adventures. And while it doesn’t have classes you could easily build classes based on the archetypes of Adept, Magician, Shaman, Street Sam, Decker, Rigger, Face, etc. Plus it would be really cool to see if someone can make an MMO with a functional stealth system that’s not just “press key to turn invisible.”

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NeoWolf

There was one of a fashion it was called Shadowrun Chronicles – Bostlon Lockdown (originally it was Shadowrun Online). It left a lot to be desired though and as a result doesn’t have a massively active population.

You can still find it on Steam

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ghostlight

I’m going to chime in with the Fallout, Starcraft, and Dune crowd. As someone (Armsbend or NeoWolf?) noted here some time ago, Dune has a milieu ready-made for an mmo. Honorable mention to Firefly.

Andrew Ross
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Andrew Ross

Limiting to myself to one for brevity’s sake.

Let’s go with Dragon Age. A prequel would be cool so we can have more grey wardens, but it could be DA4 (I admit, I still haven’t finished 3 >.< ). It's already essentially Game of Thrones. Everyone's vying for control. However, give people options on how to do it. Be a noble and do delivery quests, or a craftsmen to keep troops supplied, or yeah, a mercenary doing the dirty work. The series is always combat based, but the stuff you do in between-- chatting with people, solving mysteries, wooing the unwooed, exploring tombs-- always felt more interesting. Like Age of Wushu, your character does their job while offline. Kidnapping should be a thing, but "fun." It could also be a way to make it so players can become faction leaders, and maybe at certain days/times would be flagged for PvP. Not necessarily "anyone can stab you," but maybe people can plot to have you arrested if you fail a certain diplomacy quest, or maybe your food can be poisoned. Heck, it could be like Crowfall, in that there are "ages" for campaigns, and after a few month is when the pvp flags come up. Perma-death can be a thing, and if you die, you play the next campaign as one of your kids if you want.

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Rheem Octuris

I’d love a Disgaea MMO

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Thomas

If by “Non-MMORPGs”, you actually mean “Non-MMO RPGs,” I would suggest the Mass Effect series. Granted, it’d have to be a really good MMORPG to live up to that, but we’re just dreaming here, right?

The term “Non-MMORPGs”, as stated in the article title above, literally throws the door wide open and includes everything that isn’t an “MMORPG.” What a difference a single space makes!

If you really mean “Non-MMORPGs”, then I can think of gazillions of IPs that might make nifty MMORPGs. The top of that list, for me, would be the The Expanse series of books, which was actually intended originally to be an MMORPG, then intended to be a tabletop game, and then evolved into a series of excellent novels, and most recently has appeared as a great TV series on SyFy.

Estranged
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Estranged

Before I read the comments:

The Diablo and Starcraft franchises are obvious choices. Full of lore and player loyalty.

Battlestar Galactica, versus that awful game currrntly using the IP.

Zelda