World of Warcraft hotfixes leveling to make it easier

    
20

No, Blizzard hasn’t figured out just yet how it broke leveling with Patch 8.0, but at least the studio is taking steps to institute a stopgap measure to help those making the journey from 1 to 110 in World of Warcraft.

Last night, the studio announced that a hotfix was going into the MMO to ease the burden that was accidentally created by this patch. “We’ve pushed a hotfix that reduces the amount of XP needed for most levels between 40 and 100,” Blizzard said. “Note that the new required amounts may not always display properly for the time being.”

The main sticking point was the level 60 to 80 span, and Blizzard said that this change averages out to around a 14% reduction in XP requirements than previously.

Source: Twitter
newest oldest most liked
Subscribe to:
Reader
Dug From The Earth

Ive got a buddy who is starting WoW for the first time. He just hit 42 last night and is groaning at how long its going to take him to catch up to me at the “end game”.

He has his 110 boost, but like a good gamer, he wants to learn the game and experience it, and not take a short cut past all that and end up confused and noobish… even in WoW where that sorta thing is common.

In the meantime, it means he is missing out on the events going on (not a huge loss), but also, he wont be able to start the BFA content at release with me. So while im normally for a not so super fast leveling experience, I think the current one was definitely on the “too slow” side of things.

And for those experienced players who are playing their 25th alt from 1 to 110, who complained about the game being too fast. Take off your freaking heirlooms.

Reader
Dreema

Heirlooms were never the problem, though, they just made it worse. Leveling was way too fast and way too easy in WoW and a fix was definitely needed, but I’m not sure after so many years of fast and easy people are ever going to accept the way things are now.

Reader
Dug From The Earth

Im one who feels that if you have done the work, multiple times, that it shouldnt continue to be as hard and time consuming.

Surprisingly, Marvel Heroes (RIP) had a great system they came up with: For every character you got to max level, it granted your next character a stacking XP bonus. The more characters you leveled up, the faster the next would be. Additionally, this XP bonus was something you could toggle ON/OFF, in case you didnt want it.

Id love a system like that in WoW. So that when I go to make my 25th character, I wont groan thinking, “Ugh, i have to spend another month playing through content ive done 24 times, just to get to the point where I want to be playing at”

Reader
Jokerchyld

For all of that why level? Why cant you just make a max level character if you have 24 previous ones? Its not like there is anything of interest in the zones you have to play through. You are literally just going through content to get to the point where you can play the game. Its just lunacy to me.

Reader
Jokerchyld

Which is completely the opposite in ESO. My friend joined two nights ago. Had a code for the base game. I immediately joined him at level 1 in the latest expansion where we were able to quest and experience many areas together. I couldn’t tell you how fast or slow it is to level because I’m too busy having fun.

Leveling in WoW is a symptom. The problem is there is no real reason to force players through their own out dated content. Totally reducing the value of the rest of the world for a single zone. And then you have to pay to skip it. Just seems wrong.

I love WoW, but the experience is better in ESO right now.

Reader
Minimalistway

I know they will do this fix, still i’m hoping they fix the main problem for me at least, to content is old, adding some newer systems from WoD and Legion to old content may help a little, give player multi-paths for leveling instead of old quests and dungeons.

Reader
Axetwin .

Blizz heard and has considered your suggestion. In the next patch, players will have to unlock flying in Core maps. This is done by reaching Exalted in all major Horde/Alliance factions, fully exploring all Kalimdor and Easter Kingdom maps, as well as completing all Loremaster achievements for said map. In order to keep it fair for everyone, all achievement progress has been reset, so even that have earned those in the past will now have to re-earn them again. Thanks for your suggestion.

Reader
Michael18

In order to keep it fair for everyone, all achievement progress has been reset, so even that have earned those in the past will now have the opportunity to re-earn them again.

FTFY :)

Reader
Minimalistway

Blizzard won’t do that, i wrote the same idea in the forums and it seems from the few comments that people don’t get it, they comment about fixing the new problem instead of thinking in long term for the whole game.

Alas … i don’t think Blizzard is different here, they prefer to add quick fix for old content instead of investing into making new content for old zones.

Reader
Bryan Turner

I better get back all the gold I spent then unlocking flying, as some one that hates doing achievements I find that system to be a a travesty; I just want to log in do my thing and log out, I’m not looking for a 2nd job.

Reader
Jokerchyld

That sounds great, but if the content in those old zones I have to move through is not updated or dynamic I can’t see it working.

Alyn
Reader
Alyn

While attempts to un-do their FUBAR, enjoy amazing slow motion photagraphy!

Reader
Zora

For being a bunch of math-obsessed people of age-old Elitist Jerk fame, it’s a mystery to me how they manage to regularly botch coefficients and stuff that should be easily simulated and predicted in a test environment before even hitting PTRs

Not that I’d do any better, but with their resume it’s about the one and only thing they should get right blindfolded :P

Reader
Utakata

My pigtail theory crafting suggests they never really changed those coefficients between 60 to 80. But rather let them scale with the 7.3.5 and 8.0 changes, without bothering to really check if they adjusted appropriately and accordingly. o.O

Reader
Jokerchyld

Now if 60 to 80 had some type of max level content and related story would that difficulty still need to be removed? Or would it be welcomed?

Andy McAdams
Staff
Kickstarter Donor
Loyal Patron
Andy McAdams

I think it’s the complexity of the system, which is pretty astronomical at this point. My sense is that fixing this across the board required manually updating the leveling ratios for each range because leveling doesn’t follow a straight increase, instead it exponentially increases at somewhat random intervals. To normalize that across 110 levels was not an easy task. For example, there’s an exponential power increase between 79 and 80, and then a huge increase between 80 and 81 that has to scale for the leveling range for the new expansion. So once you figured out the power skewing that occurred, you’d then have to see about the amount of experience and the whole thing probably had to be done manually.

Honestly, I’m amazed they had so few problems with it.

Reader
Victor Barreiro Jr.

Perfect timing. :D

Reader
Hravik

Came with lots of bugs too. Guild motd is constantly spamming, auction hall is borked, guild vault…lots of stuff.

Reader
Loyal Patron
Patreon Donor
TomTurtle

I’m just about to hit the 60-80 range again on an alt so I’m glad this was implemented before then. I’ll have to see how it feels this time around along with the mob nerfs.

Reader
Utakata

Anecdotally, the 60 to 80 zone is starting to feel like what it was before 8.0 and the 1 to 10 zone is starting to feel a bit like what it was before 7.3.5 hit. So this is pretty good overall. And at least what one would expect from a smoother leveling curve, IMO. :)