Age of Wushu celebrates seven years of sandbox shenanigans in China

    
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Has it really been seven years since martial arts MMO Age of Wushu first descended on an MMORPG genre that had almost forgotten what a real sandbox looked like? Indeed it has. As MMO Culture noted today, Snail Games is currently celebrating the game’s seventh birthday since launching China with an update introducing the game’s final martial arts school and a brand-new story trailer to boot.

We agree with Cinderboy that it’s unlikely the update will ever make its way westward; the subreddit is all but dead and the western version of the game has seen little more than bonus events for many months since the North American and European games merged back under Snail’s control. Die-hard fans of the game just biding time for more news on the upcoming sequel Age of Wushu 2.

Still, happy birthday to what Massively-that-was once justly called “the greatest sandbox you’ll never play.”

Source: MMO Culture
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P3lli
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P3lli

Well that sub is dead cuz no one is there.. this is the one https://www.reddit.com/r/nineyinscript/ .
I sincerely hate Snail to fuck this bad this awesome game on the West.. webzen was doing fine until Snail forced it to close… The NA server has some decent pop and activity tho, but even then it’s poison since it relies on p2w gimmicks.

Snail will be dead in +4-5 years™. They’r a one trick pony and failed to deliver with Age of Wushu , now Tencent will take their place with Moonlight Blade

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psytic

It had some interesting ideas which I hope some other game will pick up (kidnapping, the pvp enabled raids on the school fortesses, guild pride and seiges). I actually found it pretty fun but it was killed by its cash shop to much pay2win ( skill manuals).

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Robert Mann

Beyond the other issues noted the ‘sandbox’ here is more or less that there isn’t a huge storyline you have to follow. That’s, well, see so many other arguments against that as sandbox.

Just because you can play minigames and PvP does not a sandbox make!

*I know I keep harping on this, but definitions have been creeping and I harp against that! Keep definitions with meaning!*

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Oleg Chebeneev

Huge storyline makes something more sandbox? Lolwut

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Robert Mann

No, the lack thereof seems to be the impetus for calling this a sandbox, and I was saying that is not so…

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Oleg Chebeneev

It was called sandbox not because of lack of storyline, but because of lack of directions typical for theme parks, central focus on PvP and plenty of activities that players could be involved in

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Robert Mann

Which is… storyline, in those themeparks.

The rest of the game is not very different from a themepark PvP server. Well, maybe a little more aggressive PvP focused with some of the extras that are noteworthy in it. PvP does not a sandbox make.

It may have lots of crafts and such, but none of them are anything but click and a minigame that is at best vaguely related to the actual task. That’s not enough to call something a sandbox.

Housing is instanced, including guild halls. The wars and building aspects are PvP focused, with minimal depth to the building such that it is very themepark style.

There’s nothing really malleable about the world. It’s a themepark game without the storyline directing things, and lots of PvP instead. There’s little details similar to Project Gorgon, but nobody is going to argue those make PG a sandbox either…

But maybe you have some experience that offers something that actually pushes the game as a deeper world where you can alter that world beyond merely doing personal things and PvP? Because if so, then I can start giving it some points toward a little sand in there. If not, though, it is no sandbox at all.

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Oleg Chebeneev

>The rest of the game is not very different from a themepark PvP server

Stopped reading after this. You clearly never played even 1 minute of Age of Wushu. And dont even try to pretend that you did

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Weilan

Yeah, this game needed a WoW-like themepark story and I would’ve played it for thousands of hours. One time I gave it a fair chance, played through the main quest and after I finished it in like 2 hours, I was left with nothing else to do. After exploring my options and trying some of the minigames, I concluded that the game has no substance at all.

Hopefully Moonlight Blade will satisfy my thirst for Chinese themed MMORPG with WoW’s themepark feel and never ending quest lines.

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Sorenthaz

Snail Games killed any ability for the game to not be more than a niche whale baiter.

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nobleeinherjar

I didn’t stick with Age of Wushu for very long. The translation was terrible and the cash shop was laughably awful. But it was in searching for information on how to play the game that I found Massively of old, so I’ll always be thankful to AoW for that.

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GiantsBane

After playing AoW pretty extensively when they first brought it westward, I can emphatically say that it is indeed not a true “sandbox” so much as it has some “sandbox” elements that are mired by the excessively shitty asian cash shop model of milking players for money at every possible turn to be competitive.