The folks at Expansive have posted a new interview from Gamescom 2018 in which they sit down with Crowfall’s Creative Director J. Todd Coleman, Executive Producer Gordon Walters, and VP of Marketing DebySue Wolfcale to discuss the development process and future of ArtCraft Entertainment’s upcoming MMORPG. The interview covers an eclectic array of topics, starting with Crowfall’s development history and how the game has changed since its initial inception.
The devs also spend a great deal of time discussing how community involvement has influenced the direction of the game — which is to say, quite significantly: The team notes that a number of the game’s systems have resulted directly from community suggestions. Coleman et al. also delve into the way that World of Warcraft’s monolithic presence has shaped the MMO space, noting that part of the driving force behind Crowfall is a desire to go back to a pre-WoW mindset of experimentation and boundary-pushing. To close, the devs briefly discuss the upcoming 5.8 update to the game’s pre-alpha, which will include the first “real” campaign that will actually include objectives and victory conditions for players to work toward. The full interview is about 15 minutes long and full of tasty nuggets for Crowfall fans, so if you’re interested to hear more, be sure to check it out after the cut.