The Daily Grind: What were your favorite MMO quality-of-life improvements?

    
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Oh, all right.

Automatic loot pickup. That right there is my all-time favorite quality-of-life improvement that Lord of the Rings Online added, and it is a high-falootin’ shame that other MMOs haven’t done that. Of course, I remember when area looting was an amazing leap forward in corpse rifling, so I could be completely spoiled right now.

I love me a good quality-of-life improvement. Sometimes, depending on what is added, fixed, or changed, it might be far more exciting than actual new content in a game. When something you’ve been struggling with for years finally gets streamlined or upgraded, it can make the MMO overall feel a lot more fun and enjoyable.

What were some of your favorite MMO quality-of-life improvements added over the years?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Ryuen

Being able to buy items by the stack instead of 1 by 1 in EQ.

No joke, comics were made about this:
http://www.gucomics.com/comics/2000/gu_20001026.jpg
http://www.gucomics.com/comics/2001/gu_20010420.jpg

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Carebear

-Auto loot (lotro, ESO)

-Crafting Invenoties and craft while having materials in Bank

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Carebear

wanted to type Inventories (that happens when I right from my phone!)

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Schmidt.Capela

(that happens when I right from my phone!)

You meant write, I believe :p

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Carebear

Oh my god, lol! Yeap.

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Robert Basler

GW2’s Copper-Fed Salvage-o-Matic saves SO many clicks. Hands down the best thing I’ve bought. Also, the automatic looting perk. Weirdly it doesn’t work when you’re downed, so I still have to watch for a boss dying if I’m down.

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NeoWolf

Mounts.

When I first started playing MMO’s mounts were not a thing you had to run everywhere or fast travel.

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Minimalistway

sorry … wrong post, delete this :-)

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Koshelkin

Taking ARPG’s out of the equation because they thrive on a good itemization I’d daresay that studios should get rid off most loot except for high-end pieces. I’m not sure how I should feel like when pilfering the mountains of corpses I usually generate in a standard MMORPG but I don’t see the value of it and doubt it should have a place in the standard gameplay loop. I’d rather see valuable items made more special like Lotro tried to do with the legendary system. Loot with lore, is what I’m saying or really personal pieces where you can personalize everything from looks to stats and special effects.What about an MMO where bosses only award recommendations which then can be used to get materials to craft something truly special and unique. Got to say most MMO’s became too shallow for that with neglible character customization/specialization but anyhow, I digress…. sorry.

I did like SWL’s system where you adjust how much attack/defense/healing output you want and their build manager.

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Greaterdivinity

Recently been playing GW2 so focused on that, but things like “consume all” option from stacks of items in your inventory, being able to salvage all items of a certain quality with a click rather than individually, and things like unlocking automatic looting (BEST THING) are all rad as hell.

Not in the game, but shoutout to the arc dps mod for letting us save gear/build/skill templates. Now I can actually use multiple builds on my guardian (support, hybrid, dps) because trying to remember/needing to look up templates and manually swap gear and skills each time is a massive, massive pain. I can only hope Anet adds proper build saving into GW2 sooner rather than later. And on that note a shoutout to Ubisoft/Massive for adding that very thing to Division.

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Pandalulz

GW2’s crafting bag is one off the top of my head. Not only is it separate from my regular bag, but there’s no need to sort through it at all. Since I only like dabbling in crafting as is, keeping it out of my face until such point as I care to mess with it is great. Wildstar’s vacuum loot was pretty excellent too as mentioned. Not having to buy abilities in WoW and especially not again in ranks is another nice change over time.

I’m trying to think of others but QoL improvements are so incremental, it makes it hard to remember what it was like before.

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Tobasco da Gama

Exact same answer for me. It’s ridiculous that more games don’t have it.

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Minimalistway

Anything to do with inventory management is welcome, larger stacks, vendors almost every where to sell the useless stuff, sending things to bank from any where, crafting without the need to take materials from the bank to put them in the bags … etc, don’t waste my time on inventory.