CIG summarizes development progress for Squadron 42

    
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Considering the perceptual glacial pace of development for Squadron 42, it’s pretty easy to assume that the folks at CIG are sitting on their hands. According to a recent newsletter from the devs, that wouldn’t appear to be the case, as it outlines a number of development progress reports.

The newsletter gets in to some of the nuts and bolts of various system updates for Squadron 42, including character modeling, threat detection behavior for AI, and performance refinements for multi-CPU machines among other things. The letter also brings word on improving inter-team communication, with the game’s design team split up into four different boxes in order for designers to work more closely with other teams associated with their part of the game.

What the newsletter doesn’t provide, however, is any new word on a release date for Squadron 42, which is still looking to start its beta in 2020.

Source: official newsletter, thanks to DK for the tip!
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Roger Melly

“which is still looking to start its beta in 2020”

That sounds a lot different to the 2020 release date for Squadron 42 that the CIG apologists were touting last week to defend the company .

Seems like they have been proven mistaken again .

deekay_000
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deekay_000

eh CIG’s line on sq42 has been beta 2020 since ithink…. october or november just after citcon or w/e they came out with this release date.

i mean CIG”s dates have enough baggage to be taken with a hefty helping of salt but the fandom doesn’t help either.

i think there’s a chance they can make this date unlike previous dates, but the future is uncertain and the end is always near.

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Roger Melly

https://www.polygon.com/2018/12/20/18150456/star-citizen-squadron-42-single-player-release

I had to go and check for myself it does seem that CIG were touting a release date for 2020 as recently as December of last year but now they have changed that to hoping it will be beta ready in 2020 .

deekay_000
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deekay_000

although polygons article is at teh top of search results, every single other source reporting on the same thing within days of that particular announcement say beta release in 2020 not full release.

as it is they’re targetting the first episode of several for this release as well.

sq42 release.jpg
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Roger Melly

https://gamefragger.com/pc/star-citizens-long-delayed-single-player-mode-squadron-42-gets-a-new-2020-release-window-a12793

Star Citizen Single Player Targets 2020 Release

to be fair it’s a bit of a mixed bag some say it will get a 2020 release others say a beta or even an alpha release .

https://www.kotaku.com.au/2018/12/star-citizens-squadron-42-wont-hit-beta-until-at-least-2020/

Some even say that it might get a beta release in 2020 at the earliest hinting that it may take even longer .

The top and the bottom of it is none of these sites are probably as just as confused as us spectators and CIG’s muddled development and communications don’t help matters much .

deekay_000
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deekay_000

might try their collective source for it:

https://robertsspaceindustries.com/roadmap/board/2-Squadron-42

it’s not confusing at all. polygon just doesn’t give a single fuck about facts both small or large.

the others saying alpha/beta in 2020 are going by the source they are all drawing this news from. wether they are going with alpha or beta or w/e beta.

but none of them have some magical insight into it, they are all literally getting it from the link at the top of this reply. it’s got nothing to do with CIG being bad communicators this time.

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Armsman

What mistake? That’s been the date since they first added the SQ42 info to their Roadmap. It hasn’t moved forward or backwatrd since. As usual MoP has do take some sort of swipe at a CIG info update – or it wouldn’t be MoP.

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Roger Melly

Perhaps you should re-read my comment , it doesn’t point the finger at CIG at all but at the backers that act as apologists for CIG .

If you look at last weeks story about the new ship being made available and what was written in response to that story in the comments section you will see what I mean .

cmdr_cotic
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cmdr_cotic

I’ll believe it when I see it, these guys have talked until people’s ears have fallen off and there’s so much they have not delivered on.

Put up or shut up :)

deekay_000
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deekay_000

good thing they have actually been doing more putting up than talking the past year. i hope it continues.

cmdr_cotic
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cmdr_cotic

Lol, because what is available now hardly matches what they said would be available in December of 2016.

They’ve talked about female characters for the last 2 or 3 years and yet they still remain a “who knows when” feature, they talked about server meshing being done for the end of this year and now it’s completely off the roadmap etc.

Talk, talk, talk….

deekay_000
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deekay_000

i think they were unsettlingly mum about female avatars for a long time until they started doing the roadmap.

and it’s salted for the next patch. idk the chances of it actually making it for the milestone deploy in march but it’s definitely on the docket for the next patch and at like 78% done progress according to the roadmap last i checked.

but more than that, there is what there is now, whichis a whole lot of putting up and less talk. maybe you should check out the next free flight weekend if you missed the last to see what’s there. slightly more braindead ai than what i’ve seen in elite dangerous streams certainly but certainly there is more than just “talk talk talk” at play here.

you sound like you get your information from fanboys who are constantly talking about the next big tech thing and being dissapointed if they don’t reveal more big tech feature creep and such. when really just exploring what’s actually being deployed both big and small is pretty decent for a change with this project compared to the state of things over a year ago.

i tell people i will believe what is supposed to come in the next patch when it comes. in the meantime what’s there now is where i’m at and it’s actually pretty cool finally for a while now.

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rafael12104

Heh. I’m just fucking tired of these SC updates. Because CIG seems to have something worth playing but then shit like this comes up.

Wasn’t Squadron supposed to be delivered already? No. Don’t answer that CIG! I have a better source.

Deekay, help me out here. Go or no go on SC in general? Your vids and screenshots look great. But for those of waiting for a final release, should we just stop waiting? No need for a detailed analysis. I trust you. Go or no go?

deekay_000
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deekay_000

i think sc will probably be some kind of eternal access game for the PU.

i’m kind of mum on sq42 as i’m more into the PU but realize it needs to launch and needs to sell well to really justify for future investors (i don’t mean customers posing as investors)putting much needed money into the company.

i have fun with the game now – alot of fun. but also recognize two key things – it’s early access as fuck and the progression system development and content isn’t quite there yet even if there is some of those things in the game now.

ymmv. if you’ve paid $45 to buy in there’s no reason not to pop in and fuck about.

anyways the sq42 updates are specifically for the single player game, which is where development is focused these days (as are alot of the concept ship sales you have seen in the past year or so going into this year), and the PU benefits from that directly while not being the focus – ie expect development to continue with updates for the currently playing “mmo” game but if the patch notes sound like they are more sp game oriented then don’t be surprised???

anyways sorry for the rambling thing, as always with SC YMMV – i really have fun with the PU game right now being a hot shot fighter jock murder hobo and casual bounty hunter but others may not enjoy the level of roughness and lack of fleshed out systems and stuff like brain dead ship ai or under developed insurance etc etc etc.

i think tho really if they were going to run out of money in say six weeks and had that much time to “polish” and ship the PU more or less as it is now? i’d play the shit out of that game. no kidding. i really have alot of fun playing this. takes me back to my lineage 2/css cowboy days in a big way. lol

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rafael12104

Ok! Cool. Thanks for that. It might be my summer entertainment then despite what happens Squadron.

deekay_000
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deekay_000

i want to emphasis the early access ness of it. it’s alot of fun but plenty of broken and missing shit still. but for the past year they’ve kept up a nice pace of development – not just the blingy big tech features that wow the fandom but also the nitty gritty bits and pieces that go into making the game more livable right now.

i also suggest spending the $60 usd for a package with avenger titan upgrade – tho may want to wait for after 3.5 to drop for that because i do suspect some big numbers in spreadsheets type balancing in that patch that will signficanly improve the livability of basic starter ships. would also help alot there if the custom ship items”insurance” was working as intended (they said it’s supposed to be working but is bugged- which actually i think i’ve seen it work once for me surprisingly but after i did all kinds of customizing stuff that probably bugged it out lol)

which basically makes upgradign your weapons very risky atm as you die you lose them (or the servers/client crash) which is pain ful enough even if making money vs item costs is the best it’s ever been right now.

anwyays, like i said, if they had to release the game in six weeks and spent that time polishing/bugfixing just what is there *now*, i would play the shit out of it. my friends might beg to differ tho >>

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Oleg Chebeneev

“i think sc will probably be some kind of eternal access game for the PU”.

What Ive been telling since forever. Release date is irrelevant for SC. Its just an ongoing development where they constantly throw new features, content and places into PU.

deekay_000
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deekay_000

well it’s important to understand that i also mean there will always be ship sales as well. anyways i’ve been saying this for years. pretty sure you’ve gone on about releasae and shit and using alpha early access as excuses. i’d rather be upfront about the early accesness of it and share what’s what now rather than what might be in the next update.

for example i’m reallly hoping female avatars do make it in in 3.5 but won’t surprise me if they don’t given what i’m used to. i’ve learned not to take the road map too seriously long before it was the codified thing it is today. and while i appreciate it exists now i also know full well to take it with a grain of salt and not dwell on it or the next update.

instead i enjoy the current update for what it is now, pending strong desires for a bug fix patch which is often delivered if not 120% of the bugs usually the most annoying ones are squashed before they fork off to the next milestone.

anyways, i’m glad you’re on board with it likely being eternal early access, but i seem to recall you having different thoughts to voice on that topic in the past. none the less, it’s the likely reality adn at some point they’ll just stop wiping but i don’t think they’ll call it launch before hand, tho i think everyone else will and the fandom will get upset by that.

ultimately with ship sales i think it won’t be so out of place by the time everyone does call it launch except for the price points will remain outrageous for many (as they should be considered outrageous at that point, but with strong arguments to remain those prices)

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Oleg Chebeneev

Good read. That armor looks sick

Godnaz
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Godnaz

This news is 3 days old but here’s a link to the update since it’s not in the article. =)~

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Crowe

Thanks for that — good stuff in there.

deekay_000
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deekay_000

it’s at the bottom of the article. it’s just the link to the email newsletter view in browser version i guess. but appears to have same stuff.

deekay_000
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deekay_000

so i think this new srv tugboat on sale atm is going to be part of the respawn/death mechanic or recall or out of bounds type mechanics.

basically go out of the mission area? you’re ass getting tugboated back to some respawn point.

how much this hypothesis has legs will be seen in how fast they bring the thing to flyable state.

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Dividion

I don’t think the tugboat applies to Squadron 42. It’s likely going to be for the Persistent Universe only. Just wait for the 2021 road map. :)

deekay_000
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deekay_000

i mean there’s nothing being indicated against the wild fan theory i pulled out of my ass. and it’s an otherwise sound theory.

also un announced and recently announced/on sale ships don’t show up on the road map right away even if they’re actually due out very soon. which they’ve been deploying “concept sale” ships much faster from teh date of sale in the past year and change.

as well the ships being concepted for a while now and pushed to deployment quickly are all SQ42 focused assets.

so what are you basing your dissagreement on exactly?

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Dividion

You asked.

Squadron 42 is the spiritual successor of the old Wing Commander games. In those, if you died or failed a mission, you’d just have to restart the mission. It wouldn’t be any fun if you had to sit there and wait for an NPC to show up and tug your ass back, especially since the places we’ll die are most likely hot zones that no intelligent tow truck driver would ever fly into.

Also, we’ll probably be focused on flying military craft since we’re serving in the UEE Navy, working our way up from the Gladius to the F8. If they knew they needed a tow truck for the campaign, they likely would’ve introduced it long ago. I think we’re too close to the Squadron 42 launch for them to try to work it in now. There might be times when we get to do our own thing, like in Freelancer, but even then there are plenty of other ships we can choose from.

If we die while on a ground mission, we don’t need to sit through watching our ship getting towed away. Most likely they’d just drop off a pilot to fly it back. If we die in space, it’s probably because our ship exploded and it would be more appropriate to send a salvage craft to come clean up the mess rather than the SRV.

Sure, they could work it into the story, intentionally creating a scenario where the SRV makes sense, but I think the odds are much more likely that if we need rescue, it’ll be the Cutlass Red that comes to rescue us. That one’s already on the Squadron 42 road map for this year.

deekay_000
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deekay_000

most of teh ships they’ve “concepted” or introduced in teh past year are sq42 focused. there’s plenty of reason to believe this one is too.

and most games in teh 90s you restarted the mission when you died. seems like an abritrary nostalgia demand to pin on this game that there won’t be check points or elaborate respawn/etc cut scene or sequences. do you think they’ll scrap mocap and switch to FMV for the cutscenes too because wing commander games had that?

also sq42 episode one isn’t due for BETA for another year and change. while something like this should’ve been done ages ago it’s not too late to be working on the respawn/death/out of bounds mechanics and assets now.

and think of it more like a cut scene sequence asset than something you’ll actually fly in sq42. idk where that implication came from. ofc you will fly almost exclusively military ships in sq42, it doesn’t mean there won’t be a whole heck of a lot of non military ships involved in the campaign.

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Dividion

I guess we’ll just have to wait and see. If you look at the list of concept sales from 2018, the vast majority are not done and don’t appear anywhere on the 2019 road maps. (Nova, Vulcan, 100-series, Hercules, Vulture, Apollo, Mercury, Kraken, and San’tok.yai)

Two Anvil ships were “finished concepts” for CitizenCon and the Anniversary sale, which are probably both being used in Squadron 42. (the Valkyrie for sure, since it’s in the trailer, and likely the Arrow as well)

But CIG has a pretty large backlog of other ships that also aren’t on the 2019 road maps, like the BMM, Starliner, Pioneer, Endeavor, Crucible, Hull A,B,D,E, Polaris, X1, and Redeemer… With all of those on their plate, in addition to the 2018 concepts I listed above (about 20 unique hulls altogether), I just don’t see the SRV getting any kind of priority treatment.

deekay_000
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deekay_000

your first paragraph lists about half the ships that were sold or released in 2018 not including reworks. a number of the ships deployed in 2018 were “concept sold” not long prior to the beginning of the year.

alot of your third paragraph aren’t relevant to sq42 and are known to not be coming any time soon in most cases. where they do tie to sq42 they are in priority slots in teh ship pipeline.

there’s already an argo branded utility ship in the game that was priority production. why wouldn’t necessarily another?

again what you’re missing is that ships that are tied to sq42 are are given priority for production. we know that because they keep telling us this.

there’s alot of widespread belief that the new tugboat is gonna be in the next patch or soon after based on pretty sound reasoning from watching how this beast operates. and it’s a pretty reasonable bet in my mind based on similar observations.

it’s also a somewhat simpler ship than normal, something CIG have shown they can bang out pretty quickly these days.

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Dividion

Half? My first paragraph lists ONLY the ships from concept sales in 2018, NONE of which are in-game or on either road map yet. (yes, I looked them all up from the Comm-Link posts) The second paragraph lists the two that CIG already finished before selling them in 2018.

The third paragraph lists several ships that would be more exciting to have in Squadron 42 than the tow truck, like the Polaris Corvette for torpedoes, or the Redeemer gunship. In any case, the concept sales for them came well before the SRV, so they should be built and put into backer hands before it.

I know Squadron 42’s ships get priority treatment. I just don’t see any reason why the SRV needs to be included. And since we don’t have a single tractor beam in-game, we can’t even be sure that the mechanic exists in the code yet.

It’s all speculation, and we’re both entitled to our opinions, though I think a little fact-checking would probably help some of your statements. But like I said in the last post, we’ll just have to wait and see what CIG does with it, since we only get to see the public road map and not the internal ship pipeline. Nothing I’ve heard so far has convinced me it’s coming anytime soon.

deekay_000
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deekay_000

for the same reason the previously rushed to redployment argus utility vehicles are tied to sq42.

what’s so hard to understand? it makes more sense that the tugboat will be included in sq42 than literally any of the ships you think would be more exciting based on what we know of their thinking with it.

this isn’t a suggestion thread. it’s a “i play this game, saw this concept sale and realize that’s likely what it’s for and why it’s being done Now.”

so far your argumenet is “it’s not exciting to me so i don’t think it will be in sq42” with a dash of “here’s a list of ships sold last year, here’s a list of ships in backlog” that are both presented out of context and aren’t really convincing why this ship won’t be in sq42.

but yes ofc we will have to wait and see what happens. i said in the first post it’s pure fan speculation. at least this speculation has more basis in their existing past behaviours than”it’s not a military ship and it’s not sexxxy like these other ships so i think your fan theory is wrong”

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Dividion

Let’s just agree to disagree. You think it has a place in Squadron 42’s first episode. I don’t. The assumption you made that I’m a die-hard military ship lover is also incorrect. The vast majority of my fleet is for the non-combat professions. Squadron 42 is intended to be an epic military campaign however, so I listed some ships that fit that purpose. Obviously we need other ships to make the game “feel alive”, and I have nothing against the SRV from a design perspective. It’ll be really handy to have in the PU someday. If CIG worked it into the Squadron 42 campaign, then they must’ve felt it needed to be there. We’ll find out for sure before the end of next year.

As for the other Argo ship, the Idris has always had a dedicated MPUV bay, and given that the Idris is the main platform for the campaign, it makes perfect sense. Also, seeing as how that’s our means of travel for arriving on the Stanton in the first place, and also how those criminals were brought on board in the previews, it’s an integral part of the story.

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Akagi

Vaporware?

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Tanek

Even if it is, why would that matter? People are happy to suck in the vapors faster than a teenager who has an e-cig loaded with bubblegum-flavored poison. :P

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Oleg Chebeneev

Strange vapoware when it is already totally playable and in its early alpha has more content than many finished games.

Godnaz
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Godnaz

This is subjective, which could be any game. If your talking about games of its kind (space sims), it’s not even close in content or even playable space. Only more simpleton of a statement than the one your making is saying its vaporware.

deekay_000
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deekay_000

i think he’s memeing on chris robert’s statement that the alpha (back in 3.0) had more content than sea of thieves did at the time.

anyways it does have a decent amount of content actually tho that content is in many cases clearly not finished or needs further work in one way or another. but content amount? it’s alright for the stage of development it’s at. and they’ve got good content development going in terms of creating the quest stuff (as opposed to say w/e is going on with the ship ai that it’s bugged and brain dead right now).

cmdr_cotic
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cmdr_cotic

Could you give a list of games that have less content than SC’s alpha?

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Peter Quint

What utter tripe. Star Citizen is a nasty pay-to-win festival where ships cost hundreds or thousands of dollars ($27000 for all of them) and the idea of earning them is game is such an absurd grind no-one would do it. Add to that anything you do earn gets wiped every patch so you can never keep any ships unless you hand over these ridiculous amounts of cash and you understand why everyone should avoid this disaster of a game.

Star Citizen is strictly for suckers.

deekay_000
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deekay_000

the 27k package doesn’t get you all the ships tho fyi.

and people have been farming out the in game obtainable ships pretty handily throughout the current patch – there’s a hand ful of areas of content of varying levels of riskiness that are quite viable means to grind out the in game obtainable ships.

and progression wipes in early access games is fairly common and mundane. if not generally expected.

i do not think the most basic package is particular half decent even right now but for $60 usd you will have a solid experience in the PU across the various activities currently available.

as for it being an absurd grind – currently it’s pretty casual friendly really. at least compared to mmorpg and non mmorpg online games with persistent progression systems. there is a learning curve involved in figuring out what content you are good at and want to actually do and the best ways to do that content, but nothing any worse than any other sort of open world sandboxy games. probably a lot nicer of a learning curve than most.

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Oleg Chebeneev

You need to post more. I love good chuckles

cmdr_cotic
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cmdr_cotic

No examples of other games having less content than SC’s alpha?

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Roger Melly

Have you played Squadron 42 in Alpha Oleg ?