The Daily Grind: What makes you dismiss an MMO without ever trying it?


I would say that I’m generally — generally — a fairly open person when it comes to trying out MMORPGs and other games. I even have a running series on my personal blog in which I try out a new title (new to me, at least) every week and write on my experiences in it. This encourages me to get out of a gaming rut and keep sampling the larger virtual world around me.

But there are factors that make me overlook MMORPGs outright without even giving them the benefit of a session or two. For instance, if you advertise yourself as a “hardcore sandbox,” then chances are that I am Not Gonna Have a Good Time playing it — so why bother? And there are a couple of studios, such as Gameforge or, that make me extremely leery about venturing into their domain.

When you’re evaluating which MMOs to play or not, what factors make you dismiss a title flat out without a single minute in the game? And for a bonus question, has that judgment ever bitten you on the butt when you realize later that it was a game worth playing?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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If it has some gimmicky form of “action combat” and/or just looks like another WoW clone with nothing new in it. Also if it is obviously full of annoying microtransactions I am less likely to even try it.


Generally if it’s a Korean MMO, I try to stay away. Cash shops, annoying daily login popups, confusing menus, usually poor localization, emphasis on clothing rather than actual armor, endgame focused almost entirely on PvP, auto-pathing, and a whole lot of grinding.

Just not for me.


PvP, Scaling(for mmos, ok with it for lobby games), F2P(to some degree).. flashy effects combat, the cheap kind of eastern stylized stuff.
Did that just cover 98% of all mmo’s ? Guess it does.
Though it is never a total dismiss, just things that initially put it out of my interest sphere. When it comes to mmos (and I mean real mmos, not your lobby game, br, moba, arpg, survival, and whatever else is called mmo these days), I am pretty specific in what I will accept.


A history or prospect of level cap raising: never again.


1-Gender locked classes.
1b-classes that have ‘names’ (like Bob).
2- MMO’s with ‘sandbox’ in the description, since that appears to be shorthand for “nothing to do except craft and pvp.”
3- Non-persistent worlds/player run servers.


Big #1 – non avoidable PvP

Everything else is negotiable, although if I know it has action combat I’m far less likely to play

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^ This!

Does not check email

Zombies. Survival. Anime-titty. PvP. Arena. Shoot ‘em up.

Maggie May

Optimization, unfortunately I won’t pay, unless I can try first to see how it plays. nothing sadder than paying and loving a game that just plays horribly.

Mohamed Abotgar

level scaling, p2w and chore traveling time.


Yeah, level scaling is a big turn off for me.


Obvious and significant p2w. That’s about it for me. I’m not a fan of every style of MMO or every game mechanic but I am open to trying them regardless.