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Earlier in June, Wilhelm of The Ancient Gaming Noob posted a provocative article about the three problems MMORPGs are never going to solve. Fighting words, right? His three turn out to be levels, grind, and launch fiascos. Now, you might disagree with his choices (I would argue with the first two!), but I thought it would be more interesting to come up with more to add to the pile rather than nitpick his musings (which still have a lot of merit).
My three would be:
- Toxicity: Studios make a lot of money from toxic players and will always stop short of spending the money necessary to stamp it out.
- Dynamism: There’s no amount of dynamic live event content funding that will actually reach or satisfy all of the players in an MMO worthy of the name MMO.
- Inflation: Exactly zero MMOs, even the ones with economists, have solved the runaway economy problem, and cash shops deter the solution even more.
Which other problems will the MMO industry never solve?
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