Torchlight Frontiers is hoping to keep you busy for a long, long time

    
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On a recent episode of the Massively OP podcast, Bree and I both expressed how much we are looking forward to Torchlight Frontiers’ release. When that day happens, we and all other hack-and-slash players are going to have a lot to do because Max Schaefer and his team at Echtra Games have laid out tons for us to do at launch — and in the years beyond.

In an interview with The Escapist, Schaefar promised that the initial version of the game will contain between 60 and 80 hours of “linear” content, with the option to expand in multiple directions thanks to the level-free zones. Beyond that? At least five years of content have been mapped out. He let slip that PvP and competitive systems will eventually be added to the game as well.

Schaefer also said that the team is being careful to be “very gentle” with monetization. “We don’t want this to be a pay-to-win game,” he said. “We don’t want you to feel like you’re at a point where you can only progress if you pay. That’s not how you get a good long-term dedicated audience.”

Source: The Escapist

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kjempff
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kjempff

60 hours story content is not what will keep me busy for a long time. It needs to be much much much more complex combat than Torchlight 2 or it will fall in to the Diablo 3 hole of … repeat 3 skills ad infinitum against same type of creatures, while numbers go up in a linear fashion in order to fake a sense of progression.

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Enrico Mazone

Yeah sure, no p2w..
PWE: is the house of P2W … i nevermore trust anything come from them…
I think is one of the most bad company existing right now on both development and distribution…
Oh well, they kill Neverwinter, and i think they now kill the Torchlight brand too…

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kody

PVP is the exact thing no ARPG fan has been wanting in their loot collection games. The fact they’re actually considering wasting time on that makes me want to stick with PoE. At least GGG knows and admits it was a bad idea.

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Castagere Shaikura

It all depends on how much control PWE has and they control all their games business models. Talk is cheap and we will see what happens a month after launch.

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Rixan

So, Path of Exile has everything right about monetization and I think TF should probably do the same thing as well. You know, cosmetics only.

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Big_Red

More story content than Anthem.

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mpandu.nky

I don’t know. This is 2019. The Gen-Z gets bored very easily. I believe a game should prioritize fun in the first 30-40 hrs over grindy longevity.

Mordyjuice
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Mordyjuice

80 hours of content, you’re going to have to do a lot better than that; already have over 5,000 hours in ESO and I’ve put in considerably more time into WoW, GW2, possibly even Rift.

That said I’m sure those 80 hours are fun, I have no doubt this will be a quality game; but MMOs are not built on 80 hours of content FFS.

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silverlock

I believe he means 80 hours of scripted content not 80 hours of play time.

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Greaterdivinity

That’s just the main “story” content, which is pretty massive for any ARPG (compared to full fledged MMO’s).

I imagine there will be hundreds/thousands more for players who enjoy the end game grind.

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BalsBigBrother

60-80 hours of story content seems pretty reasonable to me for an arpg.

Just as a comparison to PoE I can do their story content in a little over 4 hours if I want to get to mapping with a particular build. I usually do it at a much more relaxed pace though and going by what I see in season starts I know folks do it much much quicker than me.

Diablo 3 seasons usually have an achievement called sprinter which asks you to complete the story campaign in under an hour.

Can’t really remember how long it takes in Grim Dawn but its my impression that one is a much slower paced game.

Arpg’s usually come with grinding content after the main story campaign such as maps / delves etc in PoE, endless dungeons / crucible in Grim Dawn and I guess adventure mode in Diablo 3 that are not really story focused but do massively extend the playable hours of the games.

Mordyjuice
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Mordyjuice

The problem is it’s being covered as an MMO, not an ARPG; MMOs have certain expectations associated with them such as having more than 80 hours of story content.

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Indigo Salma

Keep me busy with an early access on steam.

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BalsBigBrother

The devs have been pretty open about nearly every aspect of the game and gone into a lot of details about what they are hoping to achieve with the various systems they are building for Torchlight Frontiers.

The only exception to that has been the monetisation which has been pretty much radio silence and its the only thing that worries me about this project at the moment.

“Very gentle on monetisation” sounds cosy, nice and makes for a good quote but I really would like to see specific details as to what it entails and what they intend to monetise.

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Ashfyn Ninegold

The proof is in the pudding.