City of Heroes Homecoming is now banning accounts for… real-money trading

    
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If you thought you could get away with a bit of gold-selling or gold-buying on the side while participating in City of Heroes’ rogue server community, think again, as apparently the Homecoming servers have begun banning for real-money trading in yet another apparent push for respectability.

“Today we issued a ban wave to a number of accounts involved in RWT (Real World Trading – the act of exchanging real money for in-game goods and services),” the team wrote, pointing out the section of the code of conduct that explicitly forbids it. “All accounts caught selling have been permanently banned, with no possibility of appeal. All accounts caught buying have been suspended for 2 weeks and had all influence removed from them. A total of 54 accounts have been actioned as part of this ban wave, with over 20 billion influence deleted. We are now fully capable of tracking down RWT activity going forwards, so we would advise you do not partake in such activities if you wish to continue playing on Homecoming.”

We’re still chuckling that an RMT company apparently decided the technically illegal rogue servers for a dead superhero MMO were ripe for business. I guess that means Homecoming has truly Arrived? Also, come on folks, it’s easier to make money on Homecoming than on live – what exactly do you need that inf for?

Source: Official forums. Thanks, Yrys!
In the spring of 2019, gamers uncovered a secret City of Heroes server running using the sunsetted game’s original code, which was ultimately turned over to the community. There are now multiple public and private servers for the beloved superhero MMORPG, with over 100,000 people on Homecoming alone. NCsoft has not commented publicly or taken legal action on them and is still in talks regarding the game’s future as of September 2019.

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Mewmew
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Mewmew

“We’re still chuckling that an RMT company apparently decided the technically illegal rogue servers for a dead superhero MMO were ripe for business. ”

But it seems they were ripe for business and had already sold quite a bit. I’m guessing it looked good to them for a few reasons. It wasn’t loaded with other RMT companies all competing for customers, and they also probably thought since it was a rogue server anyway that they may not get banned for doing it.

You get enough people playing anything and they will appear. They’re like mosquitos always finding anywhere people may be.

We all know they are the ruination of chat channels as well, and you don’t want that no matter if you are a rogue server or not. So it’s not just a legitimacy thing. You want people to enjoy the experience, not have unusable chat taken over by RMT spam.

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Sarblade

Why people are still there after they made the game easier and got the original gatekeepers in the team? There are servers faithful to the original game.

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Castagere Shaikura

I didn’t even know you could do that and why would you want to? By level 20 you could have around 2 million influence by selling stuff on the AH.

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Hikari Kenzaki

Once you get your first 50, the influence just rolls in… especially on Homecoming. And there are so many free things to buff you that… it’s really silly.

But I can’t say I’ve ever seen a Credit Card Warrior (as we used to call them) have any rationale in that regard. They simply don’t have the time or care to level up normally and get gear.

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Utakata

WoW Classic: Layering exploits. CoX Homecoming: RMT exploits. Are there no sacred cows in reviving these older games? /sigh

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Bruno Brito

There’s no sacred cow, period.

RMT is common anywhere in gaming.

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Utakata

To be clear, I said RMT exploits. Period.

Celestia
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Celestia

Glad the Homecoming Team scuttled this unplanned launch of the Whale archetype.

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Bryan Correll

In a game where (during the old days at least) people routinely gave away millions of inf for costume contests, hide and seek, just for the heck of it, etc.

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Crowe

It is very easy to make money in CoH. Find something you can buy for reward merits that sells decently on the auction house. Then run TFs, trials, and mission arcs for merit rewards. 20 billion influence isn’t actually a large number though. I’ve probably got close to 2 billion myself scattered across 40+ characters.

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Arktouros

This is actually very common. For example it’s also a problem for Legends of Aria’s custom servers such as Legends of Ultima (along with things such as trading items on LOU for items on LOA). Long as there’s a market of people there will be those who are willing to sell their effort/work for RMT.