Good news, dear reader! You have just been placed in charge of a game that feels like it’s on its absolute last legs! You know the sort of title we’re talking about here, not something that’s reliably gaining players and doing well but something that seems to be limping along on life support. Maybe it’s a minimum-budget temport, maybe it’s a once-great game that is now failing to update at all; whatever the reasons, this game is now in your hands. You have an unlimited budget and functionally unlimited development time.
How do you fix it?
Yes, this is entirely a thought experiment for several reasons, not the least of which being that “unlimited budget and functionally unlimited development time” is both not a real thing and tends to produce more Daikatanas than Final Fantasy XIVs. But before you can even start to get into the mechanics of fixing an ailing game, you have to first know how to make changes. So pick your favorite flailing game and figure out how you’d make it appeal to players without worrying about the costs involved.