I know that MMORPGs are really big on the whole social aspect, but for some people, it seems like “social” only means “grouping up together.” That’s not actually the case, of course, and I wish that fallacy would go away.
But what I really wish is that some of that grouping-is-amazing crowd might understand is that a decision not to group up might not have anything to do with being social. I like being social in MMOs, but I don’t always like grouping. For one thing, it’s really annoying to get into a party where the other people proceed at a pace that’s slower or faster than yours. I hate feeling pushed into going faster when I want to take my time. Don’t crowd me, bro!
Why might it be annoying to group up in MMOs? What are some of the factors that make dungeon diving, farming, and questing together a not-always-great experience?