The Daily Grind: What older MMO feature deserves some dev love?

    
41
The Daily Grind: What older MMO feature deserves some dev love?

Lately I’ve been enjoying myself a big ol’ dose of Star Wars: The Old Republic. I don’t do boosts in that game, so I started over with a new Bounty Hunter to enjoy the class story all over again. And as I am going through this journey, I’m reminded of what a missed opportunity these ships are.

I mean, they’re great for what they are — setpieces for your story, a traveling home base of a sort. But I have always wished that BioWare would let us decorate and customize our ships instead of strongholds, or just do something more with ships instead of letting them gather dust and linger in the bins where older features reside.

When you look at some of the more dated features in your MMOs, which do you wish would get some love and additional development from the studio? What could be made great if it only got some more attention?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

No posts to display

41
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Oleg Chebeneev

Vanguard’s diplomacy!
Also I want Blizzard to expand and kinda revamp WoW’s archaeology. So much lore potential to make it more than just a mini game.

Reader
Loyal Patron
Patreon Donor
PhoenixDfire

I recently returned to SWTOR because I wanted to try out the expansions (which I’m really enjoying). However, every time I go back I’m reminded how disappointed I was with the Star Fighter Expansion. I know a lot of people wanted a more ‘in-cockpit’ experience and more integrated gameplay similar to ‘Jump to Lightspeed’ and, to be honest, I really quit the game because of it.

I would love them to give the Starfighter side of things an overhaul but I know that will never happen due to the amount of work that would be required. The X-wing vs Tie Fighter and JtL itch has been since been replaced by Elite: Dangerous and, with upcoming Star Wars: Squadrons, I don’t see anybody being interested in SWTOR: Starfighters again.

Reader
Grim? Darhk

Swtor is just depressing. 1-50 is amazing for most classes, but losing the class based story really sucks. I’d settle for a few chapters every xpac ;-;

Reader
Rolan Storm

Now when you introduced idea of SWTOR ship customization on stronghold level I want this, I am not really interested in anything else. :D

Great idea, wish we had more freedom with our spacecraft.

Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
Stormwaltz

No one’s mentioned LotRO Legendary Items yet? I applaud your restraint. :)

STO is filled with “minimum viable product” systems I’d love to see fleshed out or revamped – ship interiors, starbases, duty officers, bridge officers, admiralty.

Reader
Rndomuser

Walking avatars in EVE Online. While a lot of things in that game were very enjoyable, one of the most significant things it missed is the way for socialization for people who are bored of PvP or crafting or are bored of watching their multiboxing software which controls ships that are mining Veldspar or running missions. And there is absolutely no better way to socialize in game (for normal people who do not treat games as “jobs”) than using your avatar, be it either human, orc or space catgirl race. A fully animated avatar, which can walk, do funny sounds, do emotes.
There is also nothing else that can encourage people to spend money on cosmetic items as much as buying cosmetic items to make your avatar look pretty.

CCP has actually tried implementing walking avatars but due to engine limitations it did not go well and they abandoned it. Now that they have decided to exclusively use Unreal Engine for all future projects and they have tested Unreal Engine in combination with other software for 3000+ player combat (the Aether Wars demo), perhaps it will become a reality some time in future.

https://www.unrealengine.com/en-US/blog/ccp-games-chooses-unreal-engine-for-all-upcoming-projects

Reader
Kickstarter Donor
Brazen Bondar

I would say housing. In every game I’ve played or tested with the exception of Landmark, there was an aspect of housing which just wasn’t quite right. One of the things I loved about Landmark was that you could resize household items. How many times, in other games have you placed a chair and table together and the chair was as tall as you were but the table was made for a child?! That makes me so crazy. Would it have been so difficult for the designer of the table to do a comparative match for height with the chair? The ability to let players resize exists. I wish more developers would use it. …My apologies to fans of Landmark if my comments cause you to experience renewed trauma….

Reader
Bruno Brito

You can resize items in EQ2. You could resize them in Wildstar. You can also resize them in RIFT. I can’t speak for SWG.

Reader
Bruno Brito

SWTOR, yeah. I really wish they went with a more SWG-like recipe.

Reader
Hikari Kenzaki

So, the funny thing about this article is that SWTOR broke (intentionally or unintentionally) player starships a couple of years ago. You can no longer enter another player’s starship. You’ll either be sent to your own or an airlock. This breaks teaming on several quests.

The running joke is of course that there is no one around SWTOR who actually knows how to fix anything from the base game. Those developers were let go, replaced, let go again, replaced again, let go again and replaced again. This is likely why every expansion requires a new UI. No one knows how to use the other ones.

Reader
Kickstarter Donor
mysecretid

As the header pic suggests, it would be nice if Star Wars: The Old Republic actually had some form of, y’know, space game component — beyond the on-rails PvE stuff, and the repeat-til-you-pass-out PvP stuff. A Star Wars game without the star wars aspect of the story feels a little weird to me.