Occupy White Walls now allows artists to upload their own creations with the Open update — for a fee

    
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Occupy White Walls now allows artists to upload their own creations with the Open update — for a fee

The multiplayer art museum of Occupy White Walls just got a whole lot more personal with the release of the Open update, which now allows artists to upload their own creations to the game for distribution to the title’s audience for a one-time fee of $9 per upload. The devs at Stikipixels propose that this new feature will promote artists through the use of OWW’s AI, opening up a creator’s audience without charging a commission from any potential real-world sales or claiming copyright of the work.

For the record, the purchasable art codes that allow artists to upload works to the game can be gifted by players to artists if they so choose. Furthermore, there are plans to introduce a Patrons feature which lets players purchase special packs of upload codes that they can give to artists they like, as well as their own KULTURA page and a nod to the Patron that funded an artist’s upload.

In addition to this major feature, the Open update now allows players to create a total of three galleries per account once certain level milestones are reached, along with the ability for players to change a gallery’s name, take a preview picture of their gallery with the Zahn Cam, the addition of functional dice, some new menus and UI for login, gallery previews, and teleporting, and some new vendor assets like an underwater skybox and a fishnado.

For artists interested in uploading their creations to OWW, there’s a landing page as well as an FAQ, while players of the game can dig into the patch notes.

source: newsletter

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artisan31415

I’ve been playing OWW for 6 months now and I absolutely love it because it’s an amazing video game.
The ability to upload your own art is just a natural evolution, the game was released in 2018 and I’m sure it was the most requested feature by the community. But it won’t change anything to my experience since I’m not an artist and have nothing to upload.
The building system is a treasure of complexity and I’m still finding new funny ways to exploit it today. And we get more exciting new content with every update.
This is not another social media, it’s a video game, try it, it’s free ;)

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PanagiotisLial1

Art isnt really a game but it is a (professional or not) hobby so yes you can say(and it is) entertainment too for the artist so it isnt that far but I dont see how a fee per upload helps that OWW application(again not calling it game, its a creative gallery). If you had already 100k artists and it may weigh on the server costs a lot I could understand but as it is either a small % per sale(for artists who manage to sell through it) or even a friendly price subscription(example 10 euros monthly) may be better. I dont know, I am not an artist, but it just doesnt feel it can work with that monetization plan. I think reconsidering the fee might be best for the survival of OWW project as such applications are rare. Either way, that is my advice, good luck

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Bruno Brito

Let me give you my perspective as an artist:

This is a gallery game. Which means, everytime you’re uploading things to your gallery, the game itself is using your creations as content.

That’s by definition, paying for exposure. Which is considered scummy in the artistic community. Normally if someone says they’ll pay you in exposure instead of money, you can be sure you’ll receive neither.

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PanagiotisLial1

Its the impression I get too, that it is more of gallery than a game. More to admire the work and less to do gamey activities. I think the word scummy is too heavy because they tell it in advance, but I dont think its a good option to ask payment for explosure, since the art pieces themselves are the content, else the “game” would be bare. Also I am not sure how many buyers would look into a gallery “game” to buy art(this also means its not a very good option for exposure anyways) – so their first priority should have been growth and that fee per art piece(which is bad, it isnt even per thematic gallery) means many artists will avoid them, I mean the OWW devs are shooting themselves on their feet right there too, but they havent realised it.

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Luna Lapin

very fair points! the game already had 11000+ artworks prior to opening up public uploads- these were classic paintings, public domain stuff etc (think edward hopper, renoir, davinci, all the big names). opening up user uploads was due to popular demand from the players. the game wouldn’t be bare without the paid uploads, far from it! the upload hundreds of paintings per month. also as far as i’m aware, the devs also spoke to users when they were figuring out upload fees, to make sure players had their say. a lot of people seemed cool with the $9 fee, and i’ve already seen some other players upload lots of really cool art!

and yeah i don’t think buyers would think of looking to a game to buy art as their top priority, but that’s why the game isn’t for that. it’s more to just explore and enjoy (and build cool things). i have bought prints off some artists in there, and i think others have as well (i think someone in the video in this article mentions buying stuff from other artists they found in the game?), so it does lend itself to that too. but it’s not meant to be like a commercial platform for buying and selling art. if people wanted to make a virtual gallery and upload their art for free to advertise, they could use artsteps or something like that, but the point of OWW is that it’s much nicer graphics and more interactive in terms of what players can achieve in each other’s galleries (like mini games, mazes, jukeboxes etc)!

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Lev Sadohoff

As a long-time player of this game, I’m really excited about this feature! I already tried it out (as well as a lot of other players and artists, which is also really cool), and it’s been really cool seeing how people can interpret your work in their virtual spaces! People who played this game, will quickly realize that it’s not just about getting your work “out there”, it’s also just to become a little part of an amazing game and support the developers while having fun ^^

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JCforJulienC

This new feature is cool, even if I would have choose to have micro-transactions more for the building part, I have to admit, my artworks have been viewed and used more than what I would normally do if I tried to share them on my regular socials.
Still some work to do to make it more obvious if an artist have a place to buy their real artworks or if they just do art for fun.

The game still a cool way to introduce art to new people.

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Bruno Brito

Anyway, i’m out. This thread is full of sockpuppet accounts and zealotry. I’ve said my part and i think at least some of the older MOP frequenters understood it.

For the artists in this thread:

If you enjoy the game, there’s nothing wrong with it. I’m not trying to antagonize you. But, anyone who ever sold a commission knows how these practices keep going. It’s by turning a blind eye to them. You have the entire right to have fun with the game, but let’s not pretend that any of this is ethical. It isn’t. It’s hard enough to breakthrough through normal, well frequented social media. We don’t need more of this.

For the developer, S:

I get you’re passionate. Really. It wasn’t really my intention to antagonize you so much, because the premise of the game is interesting. But your snark destroyed everything. You thinking you are better than other art communities ( which i’m sure you don’t get 1/5 of the crowd ), charging for free exposure, and claiming the game is free ( it’s not. Looking at things is not gameplay, and resized jpegs is not content.

So here is my constructive criticism: 1- Find a way to help artists monetize. If you wanna charge, allow them to set up stores on your game. Cut the “not a dealer” stuff. Be a dealer. Artists need tools to help them make ends meet, not lanterns to lighten their work. Be that.

2- Give a free pass for artists test and use the gallery. Yeah, get a slice if they sell prints ( like dA ). But allow them to use the main feature of the game for free if they so desire. Spam can be moderated.

3- Get some PR. Really. You literally spent the best part of a day trying to argue with an artist about the ethicality of what you’re pulling. Both of us could be spending our time better, but YOU are the one with a rep to lose. Get a PR specialist.

And cut the smiley faces. It makes you sound passive-aggressive.

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Luna Lapin

bro i’m literally disabled and on benefits, i’m definitely not that privileged (i recently dropped out of a masters degree because i couldn’t afford to live while studying lol). i make money from exhibitions via fees/commissions from the organisations holding the exhibition, or budget to create the works, and sometimes residencies. i just have no interest in doing exhibitions that exist to just bombard visitors with ‘hey buy my print’- i’d rather put it online, or show visual art virtually so that it’s accessible to anyone regardless of their income. however, i respect that some artists don’t have that choice. but i’m not going to rely on somebody else’s video game to make a living from art, that would be a bizarre way to work. like you don’t find people playing the sims and being like ‘DAMN, it’s so offensive that i can’t sell my art in this video game that somebody else created’.

and yeah i could just buy an art book. but OWW is a fun, interactive way to discover new art. idk why you’re so angry about a free video game, but if you want a cheap place to sell art prints then just go on redbubble or something??

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Bruno Brito

however, i respect that some artists don’t have that choice.

Nothing of what you said sounded that way. Specifically the:

> “if you’re just about selling art, then this game isn’t for you.”

Many artists are about selling art because they need it. There’s nothing wrong with it.

but i’m not going to rely on somebody else’s video game to make a living from art, that would be a bizarre way to work. like you don’t find people playing the sims and being like ‘DAMN, it’s so offensive that i can’t sell my art in this video game that somebody else created’.

If the entire premise of The Sims was to expose other people’s work? I would be extremely offended that they don’t allow you to monetize, because they’re making money out of YOU. If you can’t see the publicity, YOU are the publicity.

That’s the entire problem here: OWW is a gallery game. So, it makes money out of exposure from other artists. But it charges them for that. That’s not ethical. And i’m sure you can see how.

Any other game you mention won’t make a difference because it’s not comparable, other games aren’t niche, they have a different focus and if they allowed you to share art, it would be a side venture inside a game with a different focus. People don’t play The Sims on OWW.

A better comparison would be: If you had to buy a spot on a fanart forum for a game to be able to maybe make money out of commissions. Maybe.

idk why you’re so angry about a free video game

Really? You’re an artist, and you don’t know why i am livid about artists being charged to expose works for free? REALLY?

If you’re an artist, you surely understand why that’s the case.

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Luna Lapin

literally just read the ‘about’ section on the website. it’s an MMO sandbox environment for building galleries. it is NOT an art promotion platform. if you’re into that, then yes, you should go on a fanart forum or something. i don’t know how you’re not getting a video game, but it is literally on steam. the art uploads bit is a small, recent feature, due to popular demand. it is not the main premise of the game. it IS a side venture inside a game with a different focus. a large percentage of players actually use it as an architecture game, ignoring the art stuff altogether! it also has mini games within it, where you can solve riddles and scavenger hunt type things, and players have created mazes, giant monopoly boards, and all sorts.

i play games as a form of escapism. that’s what OWW is. it’s also a game to view art and build things and talk to people. as an artist, i really don’t understand where you’re coming from because if i wanted to sell art i wouldn’t be trawling through steam to find an MMO video game lol. if you don’t like video games then simply don’t play it.

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Bruno Brito

literally just read the ‘about’ section on the website. it’s an MMO sandbox environment for building galleries. it is NOT an art promotion platform.

I did. It’s still exposure. Still promotion. If they make content out of that, and get views out of that, it goes to their benefit, not yours. The problem here is not the concept, it’s the end-result. The end-result is the same as “exposure payment”.

if you’re into that, then yes, you should go on a fanart forum or something. i don’t know how you’re not getting a video game, but it is literally on steam. the art uploads bit is a small, recent feature, due to popular demand. it is not the main premise of the game. it IS a side venture inside a game with a different focus. a large percentage of players actually use it as an architecture game, ignoring the art stuff altogether!

It’s literally a game called Ocuppy White Walls ( by the way, kinda in bad taste ), where they charge you to upload your work, they upload a video with testimonials and allow you to buy codes to referee other artists.

What part of this doesn’t scream Herbalife to you?

it also has mini games within it, where you can solve riddles and scavenger hunt type things, and players have created mazes, giant monopoly boards, and all sorts.

To your credit, sounds like more content than Shadowlands.

i play games as a form of escapism. that’s what OWW is.

Who doesn’t. That doesn’t mean you can escape reality. Nor can i. Injustice doesn’t stop just because we pretend it does. And the moment we stop fighting against it, it’s the moment it bites us back.

i really don’t understand where you’re coming from because if i wanted to sell art i wouldn’t be trawling through steam to find an MMO video game lol.

If the game is charging me to use my work, it’s using itself as a platform for artists. It’s that simple. If you don’t understand where i’m coming from, tough. My criticism is completely valid. The game is literally charging people to use their work as wallpaper. Guess other companies that use free work? Valve is one of them. Almost no Steam Workshop designer gets lucky enough to be paid.

if you don’t like video games then simply don’t play it.

I love videogames. Been playing them since i could speak. Let me tell you something about videogames:

They’re monetized to hell and back, and companies pull all kinds of egregious stuff because they like money. Most of it, ethical. Some of it, not.

Star Citizen allowed to delay itself for YEARS while acquiring almost 500million in funding, and selling concept art ships that are not even in the game. Charging 45 bucks for access, but giving citizen tiers to the point where people spends tens of thousands of dollars for those tiers, who consist most of intangible rewards.

Activision firing 800 employees one week after announcing their most profitable year in history, all for the sake of embellishing the account books.

Chronicles of Elyria getting canned while the CEO got paid 200k per month. Using stolen art as concept art for the game.

Archeage allowing hacking, exploiting and p2w to run rampant for the better part of 5 years, after which they decided to launch a new version of the game, a PAID one, because of course they did. Instead of simply avoiding the P2W altogether, they decided to make you BUY it.

Riot hiding an entire sexual harassment culture on their offices and giving paid leave for the high profile executive who was involved in it, instead of firing him.

This shit. Happens. ALL THE TIME. The moment you concede, it’s the moment you allow this crap to take more root. Anyone who’s into gaming should know that.

You clearly understand pain. So you clearly also understand that there’s a moment when escapism is not a feasible solution anymore. I respect you as a fellow artist, and i do want you to enjoy the game. I’m just not fond of THIS particular feature. Because i’ve seen it before ( i’m sure you did too ) and it’s basically making money out of other people’s work.

Imagine if for every Ragnarok Online hashtag and fanart you did, the RO PR team charged you 9 bucks to retweet you? You see where i’m coming from?

Anyway, good talking to you. I wish you fun.

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Luna Lapin

i’m sorry, i really still don’t see where you’re coming from. the game is otherwise not monetized and doesn’t plan to be (other than one DLC pack a while ago). it’s a sandbox video game. i don’t know if you know how much it costs to make a video game, but definitely more than $9. they have clearly tried hard for however many years it’s been running so far to not charge players anything (hence the theme of ‘occupy white walls’ and public domain art being accessible to the public etc), so i don’t get the impression that the devs are out to exploit anyone. if you don’t want to upload art, you can also create mosaics in game for free (worth checking out their mosaics showcases that i think are probs on their website or the steam community page maybe? people have been very creative with it).

the $9 fee partly exists, presumably, to regulate the amount of art that goes into the game so as not to distract from the main features of the game. there were around 11,000 artworks available prior to the upload feature. these were largely from famous galleries, such as the Met Museum, National Gallery of London, the Smithsonian etc. i’d recommend looking up their ‘art heist’ of the national gallery, it’s a v cool project. that’s just to give you an idea of what the vibe of the game has been for a long time- not a platform for independent contemporary artists (although there were already many of those), but for people to be able to access famous, classic works of art and display them in fun and unusual ways. the introduction of user uploads is definitely going to change the landscape of the game, hopefully for the better, but it’s definitely an experimental approach. time will only tell how well it works, but so far the existing player base seem pretty hyped. i found one of my favourite contemporary artists through OWW, and reached out to her outside of the game and bought some of her prints. we’re now good friends, and she’s bought some of my prints too! we’re planning a print giveaway at some point, which we’ll probs advertise to the OWW players. but this is in our own time, and it’s a beautiful thing that we’ve been able to forge this friendship out of the game.

i respect your hustle for sure, and i hope you find a platform whose ethics you can get behind. but i’d recommend not using a video game for art promo, because that’s not really what this kind of game is for. but if you wanna make a vaporwave gallery full of edward hopper paintings, then feel free to join the fun. stay safe and stay well xx

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Bruno Brito

i don’t know if you know how much it costs to make a video game, but definitely more than $9.

Not the point.

They have total right to monetize the game. THIS specific way of monetizing is bad in my PoV. There are better ways. Charging to use artists works as wallpaper is not what i call good practice.

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Jon Wax

Took a second to figure out what y’all were on about.

Yes, charging people to post their art is akin to a label charging people to post their music. Content creators deserve pay. Or devs don’t. Can’t go both ways.

That being said, not sure this is gonna work since copyright and publishing violations seem to always lurk around the corner

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Luna Lapin

the art upload website has an faq about art copyright guidelines, but yeah i agree with you that it’s a little uncertain if people will stick to it O_O the pre-public upload art in the game is all public domain though (mostly going by 70 years past the artist’s death).
i’ve found that an alarming amount of professional artists don’t actually know how copyright law works though lol

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Bruno Brito

i’ve found that an alarming amount of professional artists don’t actually know how copyright law works though lol

Yep.

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Utakata

It’s should be that we’re privileged to have artists instead. If it wasn’t for them, we would still all be living in caves, wondering how to make this raw meat in front of us taste better. o.O

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Luna Lapin

agreed! i’ve done work in music therapy and arts in health/wellbeing, so i’ve seen first hand how the arts contribute to and improve society. we have to understand that video games are in themselves an art form. as jon wax above pointed out, this is a situation of ‘who deserves pay, content creators or game devs?’ so it’s a difficult one for the people at OWW for sure, and from what i’ve heard they spent a long time deliberating over whether to charge, how much to charge, and they actually spoke to the player base to ask for their opinions too (i follow the game discord and they’re very involved with the player community and are receptive to game feature ideas)

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Bruno Brito

this is a situation of ‘who deserves pay, content creators or game devs?’ so it’s a difficult one for the people at OWW for sure, and from what i’ve heard they spent a long time deliberating over whether to charge, how much to charge, and they actually spoke to the player base to ask for their opinions too (i follow the game discord and they’re very involved with the player community and are receptive to game feature ideas)

I disagree that it’s a hard one. It’s actually easy: If you don’t pay your artists, your developers don’t deserve pay. They’re reaping the rewards while using other people artwork as content.

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Luna Lapin

they’re hardly reaping the rewards- they’re not making a profit from this game, their money is going straight into it

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Bruno Brito

they’re hardly reaping the rewards- they’re not making a profit from this game, their money is going straight into it

Debatable. No one works for free ( except the people uploading their art to this GallerySimOnline ). The gaming industry is rampant with people claiming one thing and doing another.

Did the OWW people disponibilize their spenditure? Account books? Can we see how much are their paychecks?

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Luna Lapin

i feel like a lot of people in the comment section are missing the point of OWW! it is first and foremost a video game. the art uploads bit is very recent, and afaik it’s not a primary feature. the game has for a long time been pushing public domain art in particular, and recently lifted a bunch of stuff from the national gallery (UK). people aren’t playing it to sell art, they’re playing it to find and appreciate art, and also as an architecture kinda game! if you want platforms to sell art then there are plenty out there, but this is a game for sharing and viewing art, and most importantly displaying it. the whole point is it’s a 3D environment so you’re curating a virtual experience, not just looking at 2D images.

i also wanna say that i’ve had my art in the game a while now, and have def had people comment on my instagram saying they found my art from there, and have collaboration plans with other artists in the game. i’m a professional artist and i don’t sign up for irl pay-to-display exhibitions because i also don’t agree with them. this isn’t that this is literally a video game lol. like, a FREE video game as well, and the devs gotta make money somehow. if uploads were free then you’d get a situation like in second life where everyone’s uploading low-res anime that nobody actually wants to see. it also would mean that it’d be harder to find some of the classic art- i don’t wanna be struggling to find the mona lisa just because somebody uploaded 100 d*ck pics. in a perfect world, i’m sure they wouldn’t wanna charge for uploads. the whole ethos behind the game is making art available for everyone to see. but sometimes you have to find compromises.

if you’re just about selling art, then this game isn’t for you. i like having my art in here because i want to see how it’s curated and what it looks like in cool sci-fi spaces, or gorgeous avant-garde buildings, or creepy warehouses. wouldn’t be able to get that in real life. i’m anti-capitalist and i wouldn’t hijack a video game to try and get people to leave and buy my art, and i also don’t think people should be uploading to this game just for advertising space. when i do exhibitions irl i don’t sell prints, because i want people to experience the exhibition without pressure.

for those who haven’t played it, i’d really recommend looking at the screenshots on the website or on steam, and see the 3D galleries people have created as an idea of what the vibe of the game is and to see that it’s not a marketplace for contemporary art. i started playing it because i was coming off a love of building houses in the sims, and it was a bonus that i got to learn a little bit of art history in the process. ^_^

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Bruno Brito

i feel like a lot of people in the comment section are missing the point of OWW! it is first and foremost a video game. the art uploads bit is very recent, and afaik it’s not a primary feature. the game has for a long time been pushing public domain art in particular, and recently lifted a bunch of stuff from the national gallery (UK). people aren’t playing it to sell art, they’re playing it to find and appreciate art, and also as an architecture kinda game! if you want platforms to sell art then there are plenty out there, but this is a game for sharing and viewing art, and most importantly displaying it. the whole point is it’s a 3D environment so you’re curating a virtual experience, not just looking at 2D images.

So, it’s a game to make money out of other people’s work. Got it.

I’m not “missing” anything, i’m actually understanding what the game is about. And what it is about doesn’t interest me and it’s actively damaging to artists. I’ll pass.

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Sirius Amdirgalu

i love this game ((-:
since the first lockdown,my creativty exploded in building very psychedelic gallerys filled with wonderful art.
my gallerys become art it self..and so do others.
and i learned so much about art..through the ages…and found many new favorites.
but the best part of it is the community…so helpful and nice…not so toxic waste disposal you have in other mmos :D
i met such wonderful people there…and i will for sure stay a while :D
and to the devs i just can say namaste…for such a small crew the do an incredible work…and respond very fast to technical issues…if its a bug or a engine update…which broke a couple of weeks the entire lightin…they fixed it very fast :D
and the best part of it…it is for free…
i bought the dlc very fast to support them a little bit…and i think 4 me its a legit way to take a little upload fee..since the artist who upload their art…play the game…and use the game for feedback and selfpromotion.

that were my cents :D

((Edited by mod to remove ad hom))

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Jean-François Shan Snow Normand

I am not an artist in anyway but im a veteran gamer and i had no notion in arts before playing OWW. Thanks to it, i have learn about art, i have talk with many talented player artist that i would had never known before. By uploading art you might reach people that would had never looked at any art. If i had more money i totally would spend a few hundreds by buying some of my favorites like Sam Kelly, Benedict Yu, Jason Paschal and many more. The 9$ is not just putting your art into a game but it is also an assets that people with creative idea can play with it and that must be rewarding to see someone who did something beautiful with your arts, each arts in game is like putting a piece of story in the artiverse.