Star Wars Squadrons shares an infographic of stats from the first week of online play

So has anyone had cookies recently? I like cookies.

It would appear that the online multiplayer of Star Wars Squadrons has been pretty active overall, or at least the very first week of it. EA’s Star Wars Twitter account offered up an infographic that collected data from the game’s first week and provided several trivia bites for players to gnaw on.

The game has drawn over 88M minutes of watched livestream footage, with players blowing up over 97M capital ships and well over 500M starfighters. About 15% of players play the game in VR, while the stats for most popular starships for the Republic and Empire side don’t really hold a whole lot of surprises.

As for the game’s general health, we find some pretty solid numbers on Steam Charts with a 24-hour peak of over 9,000 players. That is well short of the game’s 35K all-time peak on the Steam platform, but we have to also consider that this game has cross-platform play and so the player numbers are likely a bit more robust. Meanwhile, the game has kicked out a patch with some general bug fixes and adjustments.

You can get a look at the infographic after the cut.


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Heh. Not bad once some of the bugs were fixed. And to be honest, great for a quick hit of fun and then moving on to something else.

And that is why I don’t think why this will sustain long term success. It simply get’s a bit boring after while because there is only so much you can actually do.

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Now that they’ve fixed the HOTAS Bug, this game has been transformed. It is the star wars game I’ve been waiting for since X-wing Alliance. This is the kind of thing I wanted for Elite:Dangerous’ CQC mode but they gave up on it.

Ok, it will probably die off in six months when there aren’t the people for the matches (Hope I’m wrong), However, the fact that EA have said no more DLC or game modes is a shame because this is the one time I actually want some.

Oh the Irony!


Pretty sure this game has failed to meet EA’s expectations. Since the BF2 mess and hearing that Disney were disappointed with the lack of games that EA had made using the license, it seems like this might have been more to satisfy the contract needs than to meet EA needs.

Incredibly happy that they made it though, been waiting for something to scratch that XWing/TIE Fighter itch for a long time.


That’s because EA has made boring and lackluster Star Wars games in the past 5 years.

BF1 and 2 were just boring. I tried playing both and ended up going back to the classic BF1 and 2 games as they had more replay value for me and besides I prefer playing offline, single player against bots, so the old ones satisfy me better, especially with the extensive mods available.

The other two games they released were Star Wars Jedi Fallen Order and Star Wars Squadrons, which both seem quite boring to me.

In comparison, Jedi Academy was superior as you could create your own character, which made the game a lot more personalized. Squadrons feels boring to me, because except from some dog fights, there is little to do in that game and people who played the older games, N64 and whatever other platform there was, say that the new games feel worse and have less replay value.

Star Wars needs a real RPG with character creation, possibly semi-open world and more replay value or a new MMORPG in order for anyone to say there are good new Star Wars games.

Also the fact that the sequels were steaming pile of garbage and nobody cares about their story or the characters in them only increases the damage done to the franchise. Also Squadrons and Fallen Order take place in a timeline that’s not the sequel timeline, which fortifies the fact that the sequels are already looked down upon even by the higher ups, I think it’s good, because sequels sucked balls, but the damage has already been done.