Mortal Online 2 on how it’s improving combat and server latency


Whether it’s an action combat MMO or a multiplayer shooter, having your attacks miss due to latency never feels good. Mortal Online 2 recognizes this and so is doing everything it can to make sure its revamped combat feels as good as it can be, as detailed in a recent developer blog.

The focus of updates by the devs are on server synchronization to ensure animations update accordingly, as well as improving movement position accuracy by adding a slight acceleration on starting a new movement to better sync movement positions. The devs are also doing their best to include players from a variety of locations around the world in order to fine-tune server latency, though they also recognize the desire for setting up regional servers. To that point, there are plans to set up regional servers in order to give players a choice of whether to play in their region or to play in a shared world.

The dev blog also discusses the mechanics of its active combat, elaborating on how the direction of a strike will effect where to block, the three varieties of weapon damage types, and how different materials for weapons and armor affects combat feel. “We want it to be easy to get into the game but takes a lifetime to fully master since it will offer extreme depth, where player skills and knowledge matters,” promises the post.


No posts to display

newest oldest most liked
Subscribe to:

Props to MOP for covering this labor of love even though both the writers and audience tend to dislike PvP focused games. It’s competitive, but that doesn’t mean it’s soulless or bad.


I think the problem is full loot PVP and not PVP itself – Partial loot like EVE Online/Runescape would had been better as it doesnt promote griefing. Especially Mortal Online 1 it was a very good game, but when I tried it people used to come in the tutorial area to kill newbie, something that must had never happened as it caused people to leave on 1st login without giving it a chance. And other than that it had a lot to offer as a game with its reactive twitch based combat and deep crafting, animal handling and tactical elements in pvp


It has a safe starting zone now. The tutorial is a little bland and kinda drags on, but at least there’s no ganking of disadvantaged players.


As an early MO player I had to see what MO2 was all about. Very beautiful world that’s great to explore. So far so good. Whether or not the sequel grabs a larger audience remains to be known.