CIG recruits Turbulent to open a new Montreal studio and build new star systems for Star Citizen

    
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CIG recruits Turbulent to open a new Montreal studio and build new star systems for Star Citizen

Star Citizen developer CIG already has studios in the US, UK, and Germany. What it didn’t have was a studio in Montreal, Canada, up until a partnership with Turbulent that will now see a new studio open up in Montreal to help with the development of Star Citizen’s PU.

For those wondering just what Turbulent is, the announcement describes the company as a business that “helps ambitious companies unlock the potential of their audience” by creating “custom technology that increases revenue, improves processes and enriches user experience.” CIG has already held hands with Turbulent prior to this new studio’s announcement, working with the company eight years ago to help develop CIG’s web presence as well as its publishing and platform capabilities, and then acquiring a minority stake in 2019.

What this means specifically for Star Citizen’s case is that the new studio will develop new tools to enhance the game’s existing pipeline, create new locations and features, and build entire new star systems. The new Turbulent studio is expected to grow its head count to 100 over the next three years.

As for current events in the game, the ongoing IAE free fly event was the launchpad for the debut of the Mercury Star Runner spacecraft, a shiny new courier ship that can haul physical cargo as well as data and sports three turrets, dual laser repeaters, and a missile battery. The Star Runner was available to fly for free during yesterday’s Crusader portion of the expo; today will be host to Tumbril Land Systems for anyone keeping track.

sources: press releases

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drew woods

Well hopefully this will speed up the rate of development of this game but I get the impression ( rightly or wrongly ) from numerous articles I have read about this game that the development has been somewhat shambolic to date. If that really is the case unless there is a change in the management that is likely to continue and opening up a new studio will only go so far to improve things.

I hope this game does release successfully especially given how lackluster the mmo genre has been in recent years .The emphasis on being able to buy ships for real world money is a concern for me because it seems like it could be a pay to win title. I guess the proof of the pudding will be in the eating.

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Joe Blobers

Don’t worry about articles about so called shambolic development. One of the iconic and worst piece of ‘journalism’ is the one from Forbes, presented as a 7 months ‘investigation’… which is basically a compilation of naysayers memes you can find in the refundian prophets of Doom nest plus gross speculation.
It is more an embarrassment for the two guys who write it than for CIG :)

Even positive news like CIG dedicating a team to create contents will and is seen as negative by some. Whatever they do will be by default the worst a good management could have done… To each is own.

About eating the pudding, you can already taste it. Should you not be one of those joining any crowdfunded model or Alpha, feel free to eat whatever satisfy you with the current lackluster MMO genre proposal.

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Oleg Chebeneev

Nice. Ramping up speed at which star systems are built is what game needed. CIG has some amazing art of alien planets, cant wait to see them in PU

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Ashfyn Ninegold

Oh, how the mighty have fallen. Once upon a time a story about Star Citizen would have garnered a ton of comments, counter-comments, parry and riposte. But lately the popcorn value of this game has really decreased. By the time it launches, only a few gamers will be left who remember what it once was.

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Oleg Chebeneev

Haters grew tired to wait when SC fails and prefer to keep silence in topics with obvious clues that game is doing well

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drew woods

I suppose it could also be argued that SC has failed , to release that is at least thus far.

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Sleepy

People also die of old age.

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Lethality

CIG has kept proving the haters wrong, and has flat-out outlasted them with progress. Whatcha gonna do?

It’s boring, because it’s making progress without drama.

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Bruno Brito

Actually it’s just that debating your pompous ass grows tiresome after a while.

I’m just leaving this game to prove the huge clusterfuck of fail it’ll be. Then i’ll make a huge post namecalling all the blowjobbers of this dumpsterfire ( you included ) and laugh for a good two hours.

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Alberto

I knew they would have to “Farm Out” the creation of those 100 systems at some point, I figured they would just hire some Chinese Asset creation studio like EA and UBisoft usually do, to pump out mass generic assets. Overall this is good news.

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Lateris

I am surprised this did not happen sooner since Turbulent has been involved with the development of Star Citizen for years behind the scenes on things like the Star Citizen support site and backend technology.

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Lethality

Behaviour (also in Montreal) was the original contractor working on game content, creating GrimHEX and Levski (which are two of the most impressive landing zone environments).

Opening a studio like this in Montreal to do the same thing is a smart move, and might even be able to attract some of those original artists and developers back into the fold. Lots of incredible talent up there.

Pauleh
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Pauleh

Exciting news, prior to their planet painting tools it took them months along with a team of artists to create a planet. Now with the tools, it just took 2 people to make Microtech (one of their planets) and all it’s moons within 2 weeks.

I imagine a full studio dedicated to this will really speed up the process.

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Tee Parsley

“Can you help us?? We can’t figure this stuff out.” Ten years in…..

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Armsman

hardly. It’s called expansion, and hiring more Devs to increase the speed of content development.

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Tee Parsley

…Because they can’t manage it with their 600 other employees, as those folks are still working on trying to get basic game loops to work. Oh, and whatever new shiney the management saw and demanded this week.

Guess it is a good thing to get more than the one cobbled together system though.

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laelgon

Hey, if they can get the speed of systems up to ten per year from CIG’s one per decade, it’ll only take another decade before the game is done!

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Alberto

If the systems are Not “Hero” systems they could pump out what 10 to 15 a month easily…with 100 people. there is hope those systems won’t take another 8 years!

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angrakhan

Sounds like this could be … rough going … especially with all the … bad air … around Star Citizen these days.

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Joe Blobers

The bad air? You mean the 0.01% of extremely vocal naysayers or the 100 most prolific poster on R/SC out of 227K members which are a quarter of the 1 million individual backers asking for more gameplay?

First, naysayers did not impact the success of SC despite being ambitious, crowdfunded and in Alpha status.

Second, members of R/SC don’t throw bad air by requesting more gameplay. They do express legitimate questions. CIG answered by providing in few weeks extract of their internal Jira development process together with weekly and monthly reports on top of quarterly game patch.

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angrakhan

Wow, Joe, you are super easily triggered on the Star Citizen stuff. Since it clearly went WAY over your head let me get out the fatty crayons and use small words. It was a joke on the name “Turbulent”. Bad air. Rough going. I thought offsetting with the ellipsis would be enough, but apparently not.

That’s all there was to it. No more. Just a couple of puns because I thought it was funny.

BTW I’m a SC backer at one of the Admiral levels. I’m not anti-SC.

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Joe Blobers

It is as long you get the pun. Thanks for the feedback.

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Oleg Chebeneev

what bad air? lol
the fact that CIG is opening a new studio of soon to be 100 people clearly tells that SC is doing very well

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angrakhan

Hey, Oleg, please see my reply above to Joe.

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Oleg Chebeneev

Ah, okey. Kinda hard for non native speaker to get all the puns >.>

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laelgon

I just want to say I appreciate the puns, even if the usual suspects don’t.