Legends of Aria apologizes for COVID-related update and communication delays, shares details for Season 7


Season 7 is underway in Legends of Aria. This would likely be welcome news for most players but it’s also possible that they were looking more forward to Point Release 11 and have otherwise been concerned about a lapse in communication and updates on that front. The latest post from Citadel Studio has an explanation, and yes, it’s because of COVID-19.

“We’d like to take the time to apologize for the teams lack of communication in recent months. In light of the ongoing pandemic, this period has been challenging for the team and no doubt for the community during such difficult times. The combination of typical pandemic pressures, lack of access to our studio, losing key members through illness and a desire to protect the well-being and health of our team, we have been forced to burn a little cooler and this has resulted in inevitable delays.

“Point Release 11 has unfortunately suffered from such a delay. We would like to reassure and remind everyone that our work on Legends of Aria has continued to the greatest degree possible and that with the coming of the new year, we’ll be back to our typical rate of development with some new and very exciting developments to announce.”

As for the aforementioned new season, players can take on dynamic spawns, enjoy the seasonal Chaos Zone of the Misty Caverns, and chase after some horrifying-looking masks as part of the monthly seasonal reward for PvE and PvP tasks. In addition, Crimson Sea players can now transfer their characters over to the Ethereal Moon server with the latest update.


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Anyone with half a brain can see that this game is dying. Its now sub 100 players on steam, I doubt much more are playing the non steam client. Pretty sad because I was an original backer of this game, back when it was shards online, and to see all the mistakes and missteps this company took with the game to arrive to where it is today…

They have to be hurting for money at this point, its no surprise they started work on another project. But its easier to blame covid, I guess.


In hindsight it is so easy to see that they never had a clear vision on what game they wanted to make. Shards Online was a fun game for the little while it lasted. Bumping up the scope of the game proved to be more than they could handle.

They flip flopped on the ruleset and all 3 tries failed miserably. I kept saying that the ruleset is not where they were failing. It was the boring world that lacked any kind of history or POIs. You can PvE or PvP until you are blue in the face, but if your journey is lackluster then players will move on.

I could go on and on as well detailing the missteps.