Conan Exiles covers NPC camps, expanded lands, and gameplay adjustments coming to Isle of Siptah

    
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If you’re among those Conan Exiles players living in the Isle of Siptah, you’re going to want to brace yourself for a number of changes that are on the way. A producer’s letter has outlined a variety of updates and adjustments that are in the works for the early portion of 2021.

First off, the Isle will be getting NPC camps, each with a unique style based on three different factions. These camps are meant to not only bring a better sense of life to the area but will also feature NPCs that can be captured as thralls.

The gameplay loop surrounding vaults, storms, and surges is going to be refined to make it feel less cumbersome: Vaults are being rebalanced to become level 60 dungeons with new rewards as well as eldarium, players can now build within the area of the storm’s effect without drawing monster ire while still hunting said monsters for new and unique rewards in addition to essences, and completing a surge will now reward players with a Fragment of Power that can be used inside a chamber in the Tower of Siptah for new and great rewards.

The landmass of the Isle of Siptah is being increased, adding three new biomes and overall making the island over 90% than the Exiled Lands. There will soon be a new religion in the Isle with unique weapons, new items and altars, and a new avatar that is “sure to give those with a faint heart or a certain phobia nightmares.” The purge mechanic from the Exiled Lands will be making its way to the Isle as well.

Finally, the devs have also confirmed that they are working on a way to let players transfer their characters from the Exiled Lands to the Isle.

source: official site. Thanks, David!
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Jeremy Barnes

I didn’t like the idea of this expansion and the separation it created from the base game and it seems like they have abandoned doing anything with the Exiled Lands.

Makes me more leary of the Dune game they’re working on.

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Arktouros

Looks like good changes all around.

Not a huge fan of the purge mechanic however, mostly because it’s buggy as shit. The idea of it is alright, but the implementation they went with to fix the AI getting stuck on terrain to your base was pretty awful.

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NeoWolf

All well and good but what about the Exile Lands, are they done with that now?

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Eamil

They’ve been done with updating the Exiled Lands map for ages.

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NeoWolf

Mapwise, sure but they still had MANY of the cultural DLC’s to get to. But if the focus is now on the alternate Siptah isle that may not happen, which would be sad.

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Eamil

The culture DLCs just add new building and gear styles. You have them in both maps.

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NeoWolf

I am aware of what they add, but my point is if they are done with the Exiles portion there be no MORE cultural DLC’s and that would suck.

There is also plenty they could do with Exiles still like add in the story and quests that Joel Bylos wrote for it a long time back. Add in the Sorcery system that was long promised etc..etc.. They don’t need to abandon the Exiles Lands just because they have a “new mode” in Siptah and hopefully they won’t.

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Eamil

Finishing the story would be nice, but the sorcery system and cultural DLCs are still things that affect both maps. Even if they’re completely done updating the Exiled Lands it doesn’t mean they can’t still do those. I’m not sure where that idea is coming from.

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NeoWolf

I am not saying it does, I am simply saying I hope the fact that they are only announcing things relating to Siptah nothing to Exile lands doesn’t indicate that..

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Eamil

Finally, the devs have also confirmed that they are working on a way to let players transfer their characters from the Exiled Lands to the Isle.

Excellent!

Overall I’m very happy with the sound of their plans for the Isles, and I’m glad I held off on diving back into the game and burning myself out on it again as soon as the expansion dropped.