Sea of Thieves introduces trade routes, Forts of Fortune, and new cosmetic rewards in season two

    
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The second season of Sea of Thieves officially launched yesterday, bringing with it a variety of new cosmetics to chase after, new events, and some new gameplay elements for pirates looking to do a little more honest work in the form of Merchant Alliance Trade Routes, which sees players purchasing Commodity Crates, finding out where their crate can fetch the best sale price, and sailing over to turn in a tidy profit.

The new season kicks off a new world event known as Forts of Fortune, which promise a sterner challenge than usual Skeleton Forts as well as a high-level haul that features some guaranteed Athena’s Treasures. Additionally, should players take out skeleton captains while out on other adventures, they’ll drop some extra bags of gold. There will also be the usual run of new events, which will be outlined at the Events Hub.

Naturally, it’s not a new season without new rewards to work towards (or purchase), with 100 new levels’ worth of Renown for all players to unlock, some new rewards for Emissaries to earn, a new buyable Plunder Pass with more unlockable items, and a variety of new Pirate Emporium items — there’s even a free emote waiting for players to snap up.

More information on season two of Sea of Thieves can be read at either the landing page or in the patch notes, or you can watch the goodies in the video below.

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2Ton Gamer

No persistence is what keeps me from playing it. I do not wish to play a game where my stuff disappears after I log out.

Conflix
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Conflix

The no persistence aspect of the game is not for everyone but after playing this game for many hours I have come to appreciate it. So many games of all genres have rpg progression systems now that it is actually refreshing to have a game where you don’t have to worry about keeping up with your friends or running into someone who outpowers you. It is a nice feeling that whenever my friends want to play, we can just hop in and everyone is on the same playing field. There are tons of cosmetics to unlock and some can take effort to earn which still give that kind of status symbol feeling you get from getting hard to obtain equipment in MMO games. If I see a ship decked out in certain cosmetics then I know at least one person in that crew is most likely a seasoned player.

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driveled

Okay they’ve got a mountain of cosmetics in place, time to present an actual gameplay loop.

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DJ Meowth

There is a loop.
1. Pick up and start a voyage.
2. Find the loot.
3. Get attacked and your loot stolen.
Bonus Step 4 – Get told to ‘git gud’ and ‘stop crying’ if you tell anyone about your terrible, unfun experience.

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Vanquesse V

“what’s not to like?”
It seems like the main reason for that game not having a pve mode is that they know that it will ruin the fun of all the gankers if all the easy prey would leave.

Conflix
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Conflix

There is no PVE mode in the game because the devs wanted to make an actual pirate game where there is risk/reward when sailing the seas and for me it makes for a much more exciting game and I’m not even a pvp player or even that great at it in sea of thieves despite being a pirate legend. Without that risk, then what would even be the purpose of making a pirate game. In my early days playing the game I would get upset when I was sunk and lost my loot but after building up a bunch of cosmetics and knowing that all of the loot serves the purpose of buying more cosmetics then it became easier for me to accept it and just shrug it off. There are some sessions where I don’t have a single player encounter (there are only 5 ships on a server at any time and the map is pretty large) and other sessions I feel like I fought the whole server. Joining alliances also is nice when you can find them as you get half of any loot an alliance crew turns in but beware as I have had alliance members act friendly and then betray so still do not trust anyone lol.

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Vanquesse V

“Without that risk, then what would even be the purpose of making a pirate game”. That pirate themed games are the one place in all of gaming that can’t work without forced pvp is a very silly take.
The rest of your post reads to me like “I don’t think this is a real problem because it’s not a problem to me” and good on you for being able to do so. I would like that as well, hence why I’m asking for being able to opt out of pvp. I like the rest of the game well enough already

Conflix
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Conflix

Yeah, I guess I did make it sound that way and it is a silly take as i’ve played plenty of pve pirate games that were great. I totally get why someone would not want to play this if they are looking for a purely pve experience. Like I said in my post, I am not really a big pvp player and actually play SOT in a mostly pve fashion unless provoked or with friends who are more pvp oriented. It is certainly one of the best ways to get loot for the least effort if you are skilled at it. For me as a PVE player, there is something about the risk of players being out there forcing me to have to constantly peer through my spyglass so i’m not caught unaware that is really compelling for me that can’t be captured in a pve game with AI enemies.

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Vanquesse V

I think the thing that rubs a lot of people the wrong way, is that in a lot of full on pvp games the pve aspect is very thin and absolutely wouldn’t work without other people, but in this case the pve feels good enough that one is annoyed that it’s tied to the pvp.
I don’t think pve only Escape from Tarkov would work at all for instance, and on top of that there are plenty other games similar to that one if you don’t want the high risk gameplay, but there aren’t really any other recent games like SoT so it hits a lot harder when you feel excluded.

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Blake

Which is the exact reason I can’t play this game, despite wanting to dive into it with a few friends. Just not really into being someone else’s entertainment these days.

Conflix
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Conflix

Getting your loot stolen is a bummer and it has happened to me plenty but as long as you are paying attention to your surroundings, you can often see people coming at you from a long distance away and can maneuver away from them. The sloop (2 person ship) also can outrun galleons (4 player ship) by sailing against the wind so you are not completely helpless. Most people will give up chasing you if you outmaneuver them enough but then there are also people who are relentless.