Who doesn’t love a good ghost ship story? I’m a sucker for them, so Sea of Thieves’ Cursed Sails, the game’s second major update, definitely has my eye. According to the new trailer and blog post, players are getting that promised new ship, some new story lore, and the three-man Brigantine, along with the hinted-at multi-boat alliance system and the NPC skeleton ships that will be popping out of the sea to wallop your crew as the “emergent threat” they are. Nothing like watching a ship helmed by skellies literally dive into the depths and drag everything with it. Reddit is freaking out (in a good way) over the crab sighting too.
“Cursed Sails will change things forever on the Sea of Thieves, as the sails you see cresting the horizon are no longer guaranteed to be other players making their own way through the world. The decks beneath those masts may now be manned by skeletal marauders returned to the seas from their restless graves. All that sustains these grinning terrors is a thirst for battle that leads them to terrorise Outposts and call out defenders to face them on the tides…”
The update launches on July 31st; you can watch the preview trailer down below. Arrr!
Arrrr! If Sea of Thieves isn’t doing it for you, maybe you should board a more classic ship, like Puzzle Pirates – specifically, Puzzle Pirates Dark Seas. Puzzle Pirates, of course, has been around for 15 years as an adorable puzzle-oriented MMORPG. Developer Grey Havens has been hard at work on a more PvP-centered version of the game with a new ocean map and a clean economy, and that version, dubbed Dark Seas, has just formally launched on Steam after a stint in early access. Notably, this version is Steam only, whereas the “classic” game also works in-browser; the devs have plenty of fun lined up to get the game’s initial economy rolling.
“In celebration of our Full Release Launch we’re going to have a series of blue grey tournaments and competitions. These festivities will culminate in the opening of the first large island, Melanaster, for blockade on July 14th. We suggest you start recruiting mates and making plans in Parley.”
Did we mention it’s free-to-play? You can dive in right now!
Sea of Thieves is pulling another patch out of drydock today, this one with a fresh event for players of the pirate pseudo-MMO.
“Cursed Mermaid Statues are the latest addition to Sea of Thieves. Hidden in the shallows around island shores, they radiate, cursed with ancient magic. For this adventure, the Bilge Rats are challenging all brave pirates to seek out and destroy the statues. Not all statues are bound by the same curse but they all regenerate health over time and while some will require more firepower than others to destroy, no more than four players will be required to destroy even the toughest statue.”
Of course, there’s plenty more to the update, including new sunken items, new titles, new cosmetics (even a tattoo set), more useful loading screens, UI tweaks, crash fixes, and a few bug fixes too – for example, “cannonball knockback no longer causes unintended damage to fellow crew members.” Check out the developer update and other goodies down below!
This week’s Sea of Thieves update did keep the servers down extralong on the holiday, but there wasn’t much to it. There’s a new cross-promotional figurehead, a new rocking effect to cannonball impact, less UI clutter in shops, and fixes for several bugs, including this gem: “Players will no longer be teleported back to their ship when they shoot themselves from the cannon on the north side of Devil’s Ridge.” However, this bug remains: “Some players travel in an unintended direction when fired from a cannon.” Can’t wait to find out where people who don’t reach patch notes shoot themselves!
Oh, and by the way, stop being a cheating cheaterpie. They’re on to you. Or “a number” of you. Wait, is zero a number? “This week we’ve banned a number of players who we’ve been able to confirm have been cheating,” Rare says. “Those players have been contacted via email and we’ve removed their Sea of Thieves account privileges. We will continue enforcing a zero tolerance policy to this behaviour and taking regular action against any players who are found to be cheating.”
The new dev vlog is down below.
Just when you thought that you could handle anything Sea of Thieves’ rascally skeletons could throw at you, now they have barrels of gunpowder and are perpared to blow you up along with themselves. After all, what does a bunch of reanimated bones have to live for in this crazy pirate world?
Gunpowder skeletons are keeping the game fresh with this week’s Patch 1.1.4. The fun part of all of this is that players can “borrow” the gunpowder kegs themselves to use on their enemies or enemies’ ships.
The current Bilge Rat event is continuing until July 10th, giving players a couple of weeks to earn as many dubloons as they can and buy the limited-time cosmetics on sale. Legendary commendations are also part of this event, going for 50 doubloons apiece.
After the launch of Worlds Adrift but prior to E3, we sent off an interview to Bossa Studios and recently received our answers, complete with current news about how the studio is trying to address griefing, adding countermeasures, and yes, “gitting good.” Maybe the phrasing there could be better, especially given the brutality of the Steam launch, but Bossa Studios Co-Founder Henrique Olifiers and Game Designer Luke Williams were kind enough to talk to us about why they pursue the seemingly less profitable PvP crowd, building PvPvE experiences, and the road to release.
Let me be upfront with my biases for those unfamiliar with my coverage: I love open world PvP as a concept, not as a ganker but as the guy trying not to get ganked. I love the concept of virtual worlds, but as Bill Roper and I discussed, players aren’t developers and don’t always understand the tech that gives them the games they love.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from World of Warplanes, World of Warships Legends, PlayerUnknown’s Battlegrounds, Sea of Thieves, Skull and Bones, Old School RuneScape, SMITE, War Thunder, Neverwinter, and Pokemon Go, all waiting for you after the break!
With the current Bilge Rat Adventure event wrapping up in Sea of Thieves this week, salty sea dogs will have to find their fun in some other port of call. It shouldn’t be too hard, as Patch 1.13 arrived to throw a giant megalodon or two at ship crews.
“Since the retreat of The Hungering One back into the deep, there have been reported sightings of other megalodons terrorising the Sea of Thieves,” the team said. “It’s been discovered that these new Megalodons have different personalities -– some seem to turn tail at the sight of a Galleon, whilst others are said to be just as unforgiving as The Hungering One!”
Rare also dropped a developer update video in which it promised that it would be working on providing players with better tools to find crewmates and a more streamlined bilge rat adventure experience. Give it a watch below!
With skeleton ships sailing, volcanoes erupting, rowboats rowing, and the three-player brigantine vessel tempting, Sea of Thieves is firing a publicity broadside following its E3 2018 showing.
The team admitted that it had changed its mind on a long-held stance against instituting skeleton ships. This was, apparently, due to player feedback: “Players have wanted it for a period of time and now we’re going to do it.”
The Sea of Thieves team got together to talk about the big changes coming to the multiplayer pirate simulator, and you can drop in on that chat with the latest Tales from the Tavern podcast after the break!
Running out of stuff to do in Sea of Thieves? The developers are trying to counter those summer duldrums with recurring in-game events, the first of which is going live today with Patch 1.1.2.
The Skeleton Thrones event will send players scrambling to declare themselves the rulers of the islands: “These thrones require a good sense of discovery to find, and for some an even steadier aim to reach. There are five small thrones and five large thrones, the small requiring just one pirate to sit on, but the larger requiring pirates to be sat on it from more than one crew. Look high, look low, and look within…”
The patch also made a lot of changes to the Bilge Rats faction (which ties in to the event), adding a dedicated progression screen, a unique currency, special cosmetics, titles, and a way to trade gold for rep increases.
The next two big summer content updates are the main focus at Sea of Thieves’ E3 presence this week and will hopefully beef up the content in this lean pirate game.
Coming in July is the Cursed Sails DLC, which will see skeletons sailing their own ships while players crew the brand-new three-player Brigantine in response. This update will also include a new campaign and several emergent threats in the world.
Past that, September’s Forsaken Shores drop sees if pirates can handle volcanos, fire, and ash. But don’t worry, you’ll get an exposed wooden rowboat! Er, wait, that doesn’t sound very fair.
There’s stuff to do this month as well, as a Skeleton Thrones event is coming on June 12th. Microsoft said that over four million players have taken to the high seas so far, making Sea of Thieves “the best-selling new IP for Xbox this generation.”
Massively OP reader ichi_san has a burning question about the state of the industry.
“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”
I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?
It turns out when players think they’re about to lose access to something, they get rather twitchy about making sure to get it. The official Sea of Thieves Twitter account noted that while some players are hoarding gold to get the Shark Hunter ship set, it will still be available even after the limited-time items from the Hungering Deep patch have gone away. Good news to those who hadn’t yet hoarded enough gold, too.
Meanwhile, the game rolled out a small patch to fix a number of outstanding issues with the game as well as adding in the option to dynamically change your crew between Open and Closed while on open waters. Athena’s Fortune should also offer players more valuable rewards, which will no doubt prove… well, valuable. So keep on sailing and earning the rewards that actually will no longer be obtainable in about a week.