This week’s Sea of Thieves patch is… well, it’s kinda more of the same, as Rare has extended the Cursed Sails run another week, meaning you have more time to grind skelly ships for loot and commendations. (Reddit complaining ensues.)
In its dev update, Rare says it’s patched in new cannonball effects for the baddies, new event timers, and new sensitivity values. Oh yeah, and the kraken is still down for the count, though Rare promises it’s working to bring him back.
Going forward, the Sea of Thieves devs say they’re busy porting the skeleton ships into the “real” world, beyond the campaign itself, a bit like the megaladons work now. Cursed cannonballs will also be adding more exploration and strategy to the gameworld. Expect more Forsaken Shores details from Gamescom later this month.
If there’s anything that Sea of Thieves is known for months after its spring launch, it’s for the culture of cutthroat PvP that wages nonstop in this pirate game. While Rare may be pleased with that, some players are sick and tired of the endless ganking — and they’re doing something about it.
Polygon reports that it is seeing an increased effort by various corners of the community to create player events that are fun, inclusive, and step outside of the PvP mechanics. These include brigantine races, scavenger hunts, and even a regular game show with prizes.
“We’d already had our share of PvP and just messing people and not being the nicest pirates around when we found people,” said the creators of the Loot and Lore show. “So, we felt like we weren’t really helping the game grow by doing a similar thing. So, instead we became advocates for good behavior and helping people and, you know, just getting people more involved.”
The latest update for Sea of Thieves is all about giving players more time. If you have only a limited amount of time to play the game every week, for example? You get more chances to take part in different battle regions despite that. When treasure items show up in the middle of a battle? You have more time to pick them up. When a battle ends? You get more time to finish grabbing anything of importance to you.
The patch also fixes a number of undisclosed crashing bugs and several bug fixes, so players will no longer travel in unintended directions whilst being fired out of a cannon or get the wrong event banners whilst speaking with Gold Hoarder NPCs. So you’ll have more chances to do stuff, more time to do things, and more consistent game performance across the board. It’s the next best thing to more content.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Neverwinter, Sea of Thieves, Reign of Guilds, OrbusVR, PlanetSide 2, Final Fantasy XIV, Manyland, Lineage 2 Revolution, Guardians of Ember, War Thunder, The Cycle, DCUO, and Final Fantasy XI, all waiting for you after the break!
Time for a quick-and-dirty roundup of some industry news that appeals to the numerologists among our reading audience!
We’ll start with a look at Steam, which is seeing a rather unprecedented drop in active users this year. The count has gone down from an average daily high of 18.5 million players in January to just 15 million per day this past week. Suspects in this dastardly crime caper are the popular PUBG and Fortnite.
Perhaps some of those users are lost in Sea of Thieves? The pirate simulator is crowing over the fact that it just crossed five million players total since the game’s launch this past spring.
Another possibility is that the new MapleStory M has them in its clutches. The mobile version of the hit Asian MMO racked up an amazing three million players in its first week of operation.
Arr mateys, are you all ready for today’s deployment of Sea of Thieves’ Cursed Sails? Because it’s just gone live with a new video and patch notes to boot. The key part of the update is the campaign itself – and its cursed skeleton ships that basically create a ghostly NPC threat across the game’s seas.
“Pirate dominion on the Sea of Thieves is being challenged, by the dead! Skeletons are taking to the waters in grim galleons, united and spurred on by a mysterious captain. Armed with cursed cannonballs that sow chaos and confusion, the dead make war on the living in Cursed Sails! Watch out for banners on the Outposts, calling you out to battle skeleton ships over the course of three weeks. You can also take a break from the action to investigate the source of the skeleton scourge, following a tale of greed and madness starting with a hint from the Bilge Rats.”
The update’s got the three-person Brigantine and the alliance system too. Rare does note that it’s disabled the kraken and skeleton forts for now as it works out some performance kinks with them. Moreover, “Some players may continue to hear muffled sound after being fired from a cannon,” Rare says, but we think that might be the least of those players’ worries at that point.
Soon enough you’ll have more to worry about in Sea of Thieves’ oceans than other players and bad-tempered kraken. Rumors have it that the skeletons have completed their seafaring courses and somehow procured a ship or two to bring the fight to you.
The Cursed Sails content update is on its way to the multiplayer pirate simulator, bringing with it “terrifying skeleton ships,” attacks on world outposts, and a new time-limited campaign. To give players another useful tool for this upcoming battle, Rare is adding the new three-person Brigantine ship for a mid-sized group option.
Before all that happens, Sea of Thieves has a few housekeeping issues to address. Patch 1.1.8 arrived on Thursday, bringing the Sunken Curse Bilge Rat adventure to an end, improving the game’s performance, and making the water inside of ships look and move better. Not that you want water to be inside your ship, mind you, but when you’re sinking to your death, at least you’ll be momentarily impressed at the graphics.
Hey, kids, did you know that players feel more like a community when they’re working together rather than constantly fighting one another? Of course you did, you’ve paid attention to more than two decades of MMOs teaching this exact lesson. But it appears that Rare was absent during those days of design school. A recent interview on the post-launch environment for Sea of Thieves reveals that the game’s team more or less completely changed the plan for the game once it became clear that, gasp, communities form when people work together:
We looked at the game just after launch and thought: players want to enjoy the fantasy of broadsiding other ships, so it makes sense for AI to take the brunt of that: if you’re giving people the creative outlet of attacking a common foe, it’s going to reduce the wish for dominance over other players.
Who doesn’t love a good ghost ship story? I’m a sucker for them, so Sea of Thieves’ Cursed Sails, the game’s second major update, definitely has my eye. According to the new trailer and blog post, players are getting that promised new ship, some new story lore, and the three-man Brigantine, along with the hinted-at multi-boat alliance system and the NPC skeleton ships that will be popping out of the sea to wallop your crew as the “emergent threat” they are. Nothing like watching a ship helmed by skellies literally dive into the depths and drag everything with it. Reddit is freaking out (in a good way) over the crab sighting too.
“Cursed Sails will change things forever on the Sea of Thieves, as the sails you see cresting the horizon are no longer guaranteed to be other players making their own way through the world. The decks beneath those masts may now be manned by skeletal marauders returned to the seas from their restless graves. All that sustains these grinning terrors is a thirst for battle that leads them to terrorise Outposts and call out defenders to face them on the tides…”
The update launches on July 31st; you can watch the preview trailer down below. Arrr!
Arrrr! If Sea of Thieves isn’t doing it for you, maybe you should board a more classic ship, like Puzzle Pirates – specifically, Puzzle Pirates Dark Seas. Puzzle Pirates, of course, has been around for 15 years as an adorable puzzle-oriented MMORPG. Developer Grey Havens has been hard at work on a more PvP-centered version of the game with a new ocean map and a clean economy, and that version, dubbed Dark Seas, has just formally launched on Steam after a stint in early access. Notably, this version is Steam only, whereas the “classic” game also works in-browser; the devs have plenty of fun lined up to get the game’s initial economy rolling.
“In celebration of our Full Release Launch we’re going to have a series of blue grey tournaments and competitions. These festivities will culminate in the opening of the first large island, Melanaster, for blockade on July 14th. We suggest you start recruiting mates and making plans in Parley.”
Did we mention it’s free-to-play? You can dive in right now!
Sea of Thieves is pulling another patch out of drydock today, this one with a fresh event for players of the pirate pseudo-MMO.
“Cursed Mermaid Statues are the latest addition to Sea of Thieves. Hidden in the shallows around island shores, they radiate, cursed with ancient magic. For this adventure, the Bilge Rats are challenging all brave pirates to seek out and destroy the statues. Not all statues are bound by the same curse but they all regenerate health over time and while some will require more firepower than others to destroy, no more than four players will be required to destroy even the toughest statue.”
Of course, there’s plenty more to the update, including new sunken items, new titles, new cosmetics (even a tattoo set), more useful loading screens, UI tweaks, crash fixes, and a few bug fixes too – for example, “cannonball knockback no longer causes unintended damage to fellow crew members.” Check out the developer update and other goodies down below!
This week’s Sea of Thieves update did keep the servers down extralong on the holiday, but there wasn’t much to it. There’s a new cross-promotional figurehead, a new rocking effect to cannonball impact, less UI clutter in shops, and fixes for several bugs, including this gem: “Players will no longer be teleported back to their ship when they shoot themselves from the cannon on the north side of Devil’s Ridge.” However, this bug remains: “Some players travel in an unintended direction when fired from a cannon.” Can’t wait to find out where people who don’t reach patch notes shoot themselves!
Oh, and by the way, stop being a cheating cheaterpie. They’re on to you. Or “a number” of you. Wait, is zero a number? “This week we’ve banned a number of players who we’ve been able to confirm have been cheating,” Rare says. “Those players have been contacted via email and we’ve removed their Sea of Thieves account privileges. We will continue enforcing a zero tolerance policy to this behaviour and taking regular action against any players who are found to be cheating.”
The new dev vlog is down below.
Just when you thought that you could handle anything Sea of Thieves’ rascally skeletons could throw at you, now they have barrels of gunpowder and are perpared to blow you up along with themselves. After all, what does a bunch of reanimated bones have to live for in this crazy pirate world?
Gunpowder skeletons are keeping the game fresh with this week’s Patch 1.1.4. The fun part of all of this is that players can “borrow” the gunpowder kegs themselves to use on their enemies or enemies’ ships.
The current Bilge Rat event is continuing until July 10th, giving players a couple of weeks to earn as many dubloons as they can and buy the limited-time cosmetics on sale. Legendary commendations are also part of this event, going for 50 doubloons apiece.