The Daily Grind: How dark should the night be in MMOs?

    
31

If you are to take anything away from Embers Adrift’s development manifestos and enthusiastic essays, it’s that MMORPGs have done darkness a dirty deed by making night too much of a non-scary thing. The upcoming title revels in bringing back pitch-black inky nightscapes for players to penetrate with a feeble torch and perhaps a jar of lightning bugs.

Maybe that dev team has a point? After all, most MMOs have a night that’s only slightly less dark than day (and coupled with a soft blue filter). It allows players to keep on questing without visual impediment while conveying that perhaps they should be tucked in bed by now.

How dark do you think that nighttime should be in MMOs? Are we losing out on immersion and even potential danger by existing in virtual worlds that are too bright at night?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Previous articleBetawatch: Temtem outlines its launch monetization plans
Next articleThese are the online gaming companies supporting reproductive choice and healthcare for workers

No posts to display

31 Comments
newest
oldest most liked
Inline Feedback
View all comments