‘No more punching trees and building shacks,’ says multiplayer survivalbox Echoes of Elysium

    
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Loric Games’ Echoes of Elysium has released another dev blog – quite a bit earlier than expected, as you might recall head of production Jeff Hickman (yes, that Jeff Hickman) suggested his blogs would be every five to six weeks. Two weeks later, he’s back with more, specifically focused on the game’s airships.

“[A]irships are the core of our game, they are more than just transportation, they are the place that you live, where you do most of your gathering and crafting, and a place that you will call home,” he writes. “The team is currently focused on the different kit pieces that players can use to build their ships. Walls, floors, bows, rudders and more are all being designed and placed into the game for us to experiment with.” Hickman calls the design a “dramatic shift away from the standard things you see and do in most survival RPGs.”

“No more punching trees and building shacks,” he vows.

The rest of the post covers the design of the airship’s energy systems, bulk, flight, camera angles, collision, construction, and drydock mechanics.

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