Dungeons & Dragons Online is a creaky ol’ game by Standing Stone Games’ own admission, but ideally things should be working better for everyone if this week’s patch is anything to go by, as the studio has put out a fix related to lag.
One of the larger pieces of the otherwise smaller update is a fix for pets and hirelings that addresses lag spikes that they were apparently causing. This portion of the notes does say that the devs are “hopeful” that the problem has been taken care of, and executive producer Rob Ciccolini remarked on Bluesky that the fix went well in testing and hopes that it performs similarly on live.
The patch otherwise applies additional fixes to things like typos, quest objectives, visual oddness, and item drops, as well as releases guest passes for the Fall of the Night Brigade adventure pack. It looks like a tiny update on the face of things, but ideally it should have a much bigger impact in terms of latency and lag.
As a follow up, last night looked very good on the DDO front, even on the non-64 bit servers! Wednesday night tends to see fewer players than the weekend so we will keep watching, of course. The only alarms seemed to be caused by some instance of red alert, so we need to look at that.