“Alpha was, quite frankly and with as little hype as possible, a huge success.”
Mark Jacobs used the above to lead into a debriefing of Camelot Unchained’s first technical alpha test. The test ran for a continuous 72 hours after a start delay. He reported that the game handled 1,100 players and bots without a problem and did not crash during the entire test.
Jacobs is pleased to see the creativity that fans are demonstrating with the new offline building program. He also said that the team is slated to get additional programming support and that future stretch goals will come with extra rewards for all backers.
[Source: Evening update]