Leaderboard: Heavensward vs. Heart of Thorns

    
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Oh dang.

Two big MMO expansions are on tap this year, and you know what that means, right? Yep, Massively OP is going to pit them against each other in our Leaderboard column for fun and profit page hits.

In this corner, we’ve got Heavensward, the first expansion for Square’s Final Fantasy XIV. And in the other corner, we’ve got Heart of Thorns, ArenaNet’s first expansion for Guild Wars 2. Which is your favorite?

Vote after the cut!

Leaderboard: Heavensward vs. Heart of Thorns

  • Heavensward (51%, 554 Votes)
  • Heart of Thorns (31%, 341 Votes)
  • Both (12%, 132 Votes)
  • Neither (6%, 66 Votes)

Total Voters: 1,093

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Starlightz85
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Starlightz85

Radfist That is not true. FFXIV has FATE chains. You have to clear one to trigger the start of the next one, and NPCs and others in the environment react to failure or clearing. One example is Attack on Highbridge: Prelude, Attack on Highbridge: Act I, Attack on Highbridge: Act II, Attack on Highbridge: Act III. This is just one of many. And there are FATEs of many different kinds, rather than your false claim of just boss FATEs. In that Highbridge FATE chain for example, it starts on the Highbridge that you must defend and eventually moves into the enemy camp. So no, you are not telling it like it is.

Starlightz85
Guest
Starlightz85

vinicitur It’s only slow in the beginning, but as you level beyond level 30 you get off-GCD skills to weave between your other GCD skills. By endgame you rarely have downtime between skills.

BazookaSamurai
Guest
BazookaSamurai

Heavensward is pulling me away from GW2. I might re-sub to FFXIV today. Trying to find a reason not to, I’ve found nothing so far.

poordevil
Guest
poordevil

Caec Flimflamberge Ramellan

For me voice acting is a low priority on any MMO development list. I think the emotions shown on screen by NPCs and your character during dialogue is way more engaging. Voice acting is nice now and then but a MMO with everything voice acted would be a waste of valuable resources, imo. I can read just fine, and having animated and emotional NPCs is more important to me. FFXIV shines in that department.

WindarFenris
Guest
WindarFenris

Blinks*. Waaay off. I played 1.0 about the only thing they kept were the capitols. It’s seriously a different game.

Caec
Guest
Caec

zyrusticae It’s a non sub game. While I’m not a big fan of the game, I think it was one of the few shining positive lights on realistic expectations of a game without a recurring sub.

Caec
Guest
Caec

Krem vinicitur GCD length also allows animators some breathing room. I often think this has as much, if not more, to do with their existence than any game mechanic/balancing reasons.

Caec
Guest
Caec

Droniac I enjoy FF XIV, but I think some of the responses are rather….exaggerated. The difference between present day FF XIV and 1.0, is almost purely content. Much of the underlying game is the same in terms of mechanics, so if that’s the type of thing that turned you off before, then….

Caec
Guest
Caec

Flimflamberge Ramellan The silent hero explanation has always been bogus and made zero sense. 
Considering how much they sunk into FF XIV, I was actually surprised at just how sparse the voice acting was. Probably would have been a rounding error in their total costs. 
And, to be clear, I like FF XIV. :D

SoulMonarch
Guest
SoulMonarch

Stopped playing GW2 when it became apparent that they didn’t understand what made their own game unique and special. (Seriously… Fractals? “Hey check out this amazing open-world quest system! Now… EVERYONE INTO THE INSTANCES.) I came back to check it out a couple months ago and it didn’t feel much had changed. Basically, late-game content seemed pointless to me.
FFXIV, on the other hand, has not failed to entertain me since ARR hit. It’s the perfect game a reward-driven casual player. And Heavensward looks insanely awesome.