Director of Design Chris Whiteside leaves Guild Wars 2

    
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Former Guild Wars 2 Director of Design Chris Whiteside has left ArenaNet to pursue other opportunities.

While on a long roadtrip, Whiteside tweeted the news to fans: “Yesterday I was super sad. Lonely, missing the team/community, family, and today you have all made me feel loved. Thanks so much.”

Whiteside said that he will be moving on to be a consultant for “other online worlds for the time being.” He first joined the company in 2011.

[Source: Twitter #1, #2, #3, GW2 Wiki]
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Droniac
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Droniac

Devil Olive They are more specific, but you also only need to complete 3 now (out of a larger total pool too) and it’s much faster to complete the easy ones. Particularly if you also dabble in the sPvP game mode, because there are always at least 2 easy daily sPvP objectives that you can get in your first match of the day.

On top of that you get more stuff for completing dailies, some of which are very nice (fractals, resource gathering, sPvP). And you get free stuff just for logging in – so if you still can’t be bothered doing the new dailies you’re still getting something.

To paint it as an entirely negative change is a wee bit disingenuous.

Xephyr
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Xephyr

He was in the same guild as me for a while, he used to always ask for feedback about new releases. Bye Snowcrash, we’ll miss you. :(

Zulika_Mi_Nam
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Zulika_Mi_Nam

Ironwu I played one toon through the PVE stuff (with WvW spinkled in) and leveled 7 other toons to 80 solely through WvW and the value is ridiculous as far as I am concerned.
I do not do dungeons, PVP, or those repetitive instance thingies, but I have recommended the game to people at work that ask me about what they should try because there is something for everyone at a more than reasonable price.

It will be interesting to see where this guy pops up next.

Devil Olive
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Devil Olive

Bannex19 The dailies suck now.  Too damn specific.

PaganRites
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PaganRites

Hmmm. Interesting. Looking forward to seeing where his new home will be.

Bannex19
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Bannex19

I just hate these posts. “not the same game I bought in”….
Gw2 is better on all fronts today than it was when you bought it. Your overly dramatic hipster attitude is not constructive and is the reason AAA devs are fleeing the mmo scene in droves.
It’s a video game, if you can’t look passed the fact that the dev has changed the last two letters of a characters name from er to ir then you are just looking for attention.
Play the damn game.

Golden_Girl
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Golden_Girl

The breakneck pace of ArenaNet’s genre-defining MMO revolution was bound to take its toll eventually – constant innovation is always going to cause some burn-out.

Mikey Moo
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Mikey Moo

That sucks, he’s always been very involved and headed many very long, detailed, and constructive discussions with the players on the future of Guild Wars 2 and beyond.

_Ariel_
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_Ariel_

He probly just stayed long enough to get the xpack done, now that’s it wrapped up he can go do what he wants. At least he stayed and finished.

Greaterdivinity
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Greaterdivinity

syberghost Or in recent years. They didn’t even have the usual post-release massive layoffs after GW2, IIRC.
Though again, the two situations aren’t the same between Anet/Daybreak. If it was just Clint leaving and there weren’t hundreds of other layoffs (including senior staff), big cuts to how GM’s will support players, and the discontinuing of their partnership with Storybricks, I don’t think anyone would have batted their eyes much.
But the reality is that all those things have happened in the past few months, so it’s a culmination of one negative after another painting an increasingly bad picture for Daybreak. Whereas Anet has only really had neutral/positive news, as they’ve not had big layoffs, haven’t been losing a ton of senior staff (though a few have left over the years, which is normal), and just recently announced a big expansion.
We’ll see if they come post-expansion, but if the initial launch was anything to go by, they won’t.