Ah, Alterac Valley. You were so much fun in World of Warcraft back in the day! And yet it seemed as if Blizzard was constantly tweaking you to improve the experience.
So if you truly believed that Blizzard wasn’t going to touch Alterac Valley in WoW Classic, you haven’t been paying attention, not to WoW Classic or to the situation unfolding in AV. But most of the changes will be welcome.
For starters, Blizzard is going to hotfix “as soon as possible” to stop folks from camping the starting caves, by way of making honorless targets unlootable. Because people were doing this. Next week, the studio is allowing premades of five people to queue together and adjusting the team-size configuration. And after that? More changes for people who just can’t stop killing the same dudes over and over and over.
“In WoW Classic (and original WoW), players who get fewer than 15 kills aren’t given any rank progress, and are given a standing amongst other players who had fewer than 15 kills. This standing is ignored and causes confusion, so it will no longer be displayed. Finally, we’re updating the calculation of diminishing returns to match patch 1.12 of original WoW. When WoW Classic first launched the Honor System, we made the decision to decrease Honor by 25% per repeated kill. With world PvP being the only option for obtaining Honor at that time, this made sense. Now, PvP has primarly moved to battlegrounds where repetitious engagements can happen with much greater frequency. Starting next week, Honor will now decrease by 10% per repeated kill in both battlegrounds and world PvP.”